Dirty potential mesh crash fix
This commit is contained in:
@@ -3084,6 +3084,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
||||
|
||||
LLVector4a* weight = vol_face.mWeights;
|
||||
|
||||
if(!weight)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
LLMatrix4a bind_shape_matrix;
|
||||
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user