Dirty potential mesh crash fix

This commit is contained in:
Siana Gearz
2012-07-23 10:50:05 +02:00
parent 3c23163a29
commit c65b659538

View File

@@ -3084,6 +3084,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLVector4a* weight = vol_face.mWeights;
if(!weight)
{
continue;
}
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);