[UI Overhaul] Introduce LLMenuGL::insert from upstream and remove append/addChild wrappers in favor of insert

This commit is contained in:
Inusaito Sayori
2014-05-28 22:52:29 -04:00
parent a926cdc5be
commit c640585bc3
3 changed files with 72 additions and 43 deletions

View File

@@ -2084,7 +2084,7 @@ void LLMenuGL::parseChildXML(LLXMLNodePtr child, LLView *parent, LLUICtrlFactory
{ {
// SUBMENU // SUBMENU
LLMenuGL *submenu = (LLMenuGL*)LLMenuGL::fromXML(child, parent, factory); LLMenuGL *submenu = (LLMenuGL*)LLMenuGL::fromXML(child, parent, factory);
appendMenu(submenu, 0); appendMenu(submenu);
if (LLMenuGL::sMenuContainer != NULL) if (LLMenuGL::sMenuContainer != NULL)
{ {
submenu->updateParent(LLMenuGL::sMenuContainer); submenu->updateParent(LLMenuGL::sMenuContainer);
@@ -2355,27 +2355,18 @@ void LLMenuGL::parseChildXML(LLXMLNodePtr child, LLView *parent, LLUICtrlFactory
} }
} }
// This wrapper is needed because the virtual linkage causes errors if default parameters are used
bool LLMenuGL::addChild(LLView* view, S32 tab_group) bool LLMenuGL::addChild(LLView* view, S32 tab_group)
{
return addChild(view, 0, tab_group);
}
bool LLMenuGL::addChild(LLView* view, LLView* insert_before, S32 tab_group)
{ {
if (LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view)) if (LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view))
{ {
lldebugs << "Adding menu " << menup->getName() << " to " << getName() << llendl; lldebugs << "Adding menu " << menup->getName() << " to " << getName() << llendl;
if (!insert_before)
appendMenu(menup); appendMenu(menup);
else
appendMenu(menup, insert_before);
return true; return true;
} }
else if (LLMenuItemGL* itemp = dynamic_cast<LLMenuItemGL*>(view)) else if (LLMenuItemGL* itemp = dynamic_cast<LLMenuItemGL*>(view))
{ {
lldebugs << "Adding " << itemp->getName() << " to " << getName() << llendl; lldebugs << "Adding " << itemp->getName() << " to " << getName() << llendl;
append(itemp, insert_before); append(itemp);
return true; return true;
} }
lldebugs << "Error adding unknown child '"<<(view ? view->getName() : std::string("NULL")) << "' to " << getName() << llendl; lldebugs << "Error adding unknown child '"<<(view ? view->getName() : std::string("NULL")) << "' to " << getName() << llendl;
@@ -3110,7 +3101,60 @@ void LLMenuGL::empty( void )
mArrowDownItem = NULL; mArrowDownItem = NULL;
deleteAllChildren(); deleteAllChildren();
}
// erase group of items from menu
void LLMenuGL::erase( S32 begin, S32 end, bool arrange/* = true*/)
{
S32 items = mItems.size();
if ( items == 0 || begin >= end || begin < 0 || end > items )
{
return;
}
item_list_t::iterator start_position = mItems.begin();
std::advance(start_position, begin);
item_list_t::iterator end_position = mItems.begin();
std::advance(end_position, end);
for (item_list_t::iterator position_iter = start_position; position_iter != end_position; position_iter++)
{
LLUICtrl::removeChild(*position_iter);
}
mItems.erase(start_position, end_position);
if (arrange)
{
needsArrange();
}
}
// add new item at position
void LLMenuGL::insert(S32 position, LLView* ctrl, bool arrange /*= true*/)
{
LLMenuItemGL* item = dynamic_cast<LLMenuItemGL *>(ctrl);
if (NULL == item || position < 0 || (U32)position >= mItems.size())
{
return;
}
item_list_t::iterator position_iter = mItems.begin();
std::advance(position_iter, position);
insert(position_iter, item, arrange);
}
void LLMenuGL::insert(item_list_t::iterator position_iter, LLMenuItemGL* item, bool arrange /*= true*/)
{
mItems.insert(position_iter, item);
LLUICtrl::addChild(item);
if (arrange)
{
needsArrange();
}
} }
// Adjust rectangle of the menu // Adjust rectangle of the menu
@@ -3142,29 +3186,10 @@ BOOL LLMenuGL::handleJumpKey(KEY key)
// Add the menu item to this menu. // Add the menu item to this menu.
// This wrapper is needed because the virtual linkage causes errors if default parameters are used
BOOL LLMenuGL::append( LLMenuItemGL* item ) BOOL LLMenuGL::append( LLMenuItemGL* item )
{
return append(item, 0);
}
BOOL LLMenuGL::append(LLMenuItemGL* item, LLView* insert_before)
{ {
if (!item) return FALSE; if (!item) return FALSE;
if (!insert_before)
{
mItems.push_back( item ); mItems.push_back( item );
}
else
{
item_list_t::iterator i;
for (i = mItems.begin(); i != mItems.end(); ++i)
if (*i == insert_before)
break;
mItems.insert(i, item);
}
LLUICtrl::addChild(item); LLUICtrl::addChild(item);
needsArrange(); needsArrange();
return TRUE; return TRUE;
@@ -3178,13 +3203,7 @@ BOOL LLMenuGL::addSeparator()
} }
// add a menu - this will create a cascading menu // add a menu - this will create a cascading menu
// This wrapper is needed because the virtual linkage causes errors if default parameters are used
BOOL LLMenuGL::appendMenu( LLMenuGL* menu ) BOOL LLMenuGL::appendMenu( LLMenuGL* menu )
{
return appendMenu(menu, 0);
}
BOOL LLMenuGL::appendMenu(LLMenuGL* menu, LLView* insert_before)
{ {
if( menu == this ) if( menu == this )
{ {
@@ -3196,7 +3215,7 @@ BOOL LLMenuGL::appendMenu(LLMenuGL* menu, LLView* insert_before)
LLMenuItemBranchGL* branch = NULL; LLMenuItemBranchGL* branch = NULL;
branch = new LLMenuItemBranchGL( menu->getName(), menu->getLabel(), menu->getHandle() ); branch = new LLMenuItemBranchGL( menu->getName(), menu->getLabel(), menu->getHandle() );
branch->setJumpKey(menu->getJumpKey()); branch->setJumpKey(menu->getJumpKey());
success &= append( branch, insert_before ); success &= append( branch );
// Inherit colors // Inherit colors
menu->setBackgroundColor( mBackgroundColor ); menu->setBackgroundColor( mBackgroundColor );

View File

@@ -475,8 +475,6 @@ public:
/*virtual*/ void removeChild( LLView* ctrl); /*virtual*/ void removeChild( LLView* ctrl);
/*virtual*/ BOOL postBuild(); /*virtual*/ BOOL postBuild();
bool addChild(LLView* view, LLView* insert_before, S32 tab_group = 0);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask); virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
LLMenuGL* getChildMenuByName(const std::string& name, BOOL recurse) const; LLMenuGL* getChildMenuByName(const std::string& name, BOOL recurse) const;
@@ -530,6 +528,16 @@ public:
// remove all items on the menu // remove all items on the menu
void empty( void ); void empty( void );
// erase group of items from menu
void erase(S32 begin, S32 end, bool arrange = true);
// add new item at position
void insert(S32 begin, LLView* ctrl, bool arrange = true);
void insert(std::list<LLMenuItemGL*>::iterator position_iter, LLMenuItemGL* item, bool arrange = true);
// find an item's position
std::list<LLMenuItemGL*>::iterator find(LLMenuItemGL* item) { return std::find(mItems.begin(), mItems.end(), item); }
void setItemLastSelected(LLMenuItemGL* item); // must be in menu void setItemLastSelected(LLMenuItemGL* item); // must be in menu
U32 getItemCount(); // number of menu items U32 getItemCount(); // number of menu items
LLMenuItemGL* getItem(S32 number); // 0 = first item LLMenuItemGL* getItem(S32 number); // 0 = first item

View File

@@ -9551,18 +9551,20 @@ void parse_simulator_features()
{ {
std::string insertMarker = "insert_" + i->first; std::string insertMarker = "insert_" + i->first;
LLView* marker = gMenuBarView->getChildView(insertMarker, true, false); LLMenuItemGL* marker = gMenuBarView->findChild<LLMenuItemGL>(insertMarker);
if (!marker) continue; if (!marker) continue;
LLMenuGL* menu = dynamic_cast<LLMenuGL*>(marker->getParent()); LLMenuGL* menu = dynamic_cast<LLMenuGL*>(marker->getParent());
if (!menu) continue; if (!menu) continue;
std::list<LLMenuItemGL*>::iterator it = menu->find(marker);
for (LLSD::map_iterator j = i->second.beginMap(); j != i->second.endMap(); ++j) for (LLSD::map_iterator j = i->second.beginMap(); j != i->second.endMap(); ++j)
{ {
LLMenuItemCallGL* custom = new LLMenuItemCallGL(j->second.asString(), j->first, custom_selected); LLMenuItemCallGL* custom = new LLMenuItemCallGL(j->second.asString(), j->first, custom_selected);
custom->setUserData(custom); custom->setUserData(custom);
gCustomMenuItems.push_back(custom); gCustomMenuItems.push_back(custom);
menu->addChild(custom, marker); menu->insert(it, custom);
} }
} }
} }