Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library.
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@@ -1543,7 +1543,7 @@ void render_ui_2d()
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gGL.pushMatrix();
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S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
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S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
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gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
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gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f);
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gGL.translatef((F32)half_width, (F32)half_height, 0.f);
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F32 zoom = gAgentCamera.mHUDCurZoom;
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gGL.scalef(zoom,zoom,1.f);
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