Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library.
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@@ -100,10 +100,10 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
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S32 top = llmax(y, mDragStartY);
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S32 bottom =llmin(y, mDragStartY);
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left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]);
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right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]);
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top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]);
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bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]);
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left = llround((F32) left * LLUI::getScaleFactor().mV[VX]);
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right = llround((F32) right * LLUI::getScaleFactor().mV[VX]);
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top = llround((F32) top * LLUI::getScaleFactor().mV[VY]);
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bottom = llround((F32) bottom * LLUI::getScaleFactor().mV[VY]);
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F32 old_far_plane = LLViewerCamera::getInstance()->getFar();
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F32 old_near_plane = LLViewerCamera::getInstance()->getNear();
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