Merge branch 'animesh' of git://github.com/Shyotl/SingularityViewer

# Conflicts:
#	indra/llcommon/llstring.h
#	indra/newview/llviewermenu.cpp
#	indra/newview/llviewerregion.cpp
This commit is contained in:
Lirusaito
2019-03-18 17:30:34 -04:00
101 changed files with 7625 additions and 2526 deletions

View File

@@ -5355,6 +5355,72 @@ This should be as low as possible, but too low may break functionality</string>
<key>Value</key>
<string />
</map>
<key>AnimatedObjectsIgnoreLimits</key>
<map>
<key>Comment</key>
<string>Ignore server-enforced limits on animated objects. This is only useful for server testing.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AnimatedObjectsAllowLeftClick</key>
<map>
<key>Comment</key>
<string>Allow left-click interaction with animated objects. Uncertain how much performance impact this will have.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AnimatedObjectsGlobalScale</key>
<map>
<key>Comment</key>
<string>Temporary testing: allow an extra scale factor to be forced on animated objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.00</real>
</map>
<key>AnimatedObjectsMaxLegalOffset</key>
<map>
<key>Comment</key>
<string>Max visual offset between object position and rendered position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>3.0</real>
</map>
<key>AnimatedObjectsMaxLegalSize</key>
<map>
<key>Comment</key>
<string>Max bounding box size for animated object's rendered position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>64.0</real>
</map>
<key>AvatarBoundingBoxComplexity</key>
<map>
<key>Comment</key>
<string>How many aspects to consider for avatar bounding box</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>3</integer>
</map>
<key>DebugAvatarAppearanceMessage</key>
<map>
<key>Comment</key>
@@ -12614,6 +12680,17 @@ This should be as low as possible, but too low may break functionality</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlwaysRenderFriends</key>
<map>
<key>Comment</key>
<string>Always render friends regardless of max complexity</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
@@ -12929,7 +13006,7 @@ This should be as low as possible, but too low may break functionality</string>
<key>RenderSSAOEffect</key>
<map>
<key>Comment</key>
<string>Multiplier for (1) value for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
<string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -13417,13 +13494,13 @@ This should be as low as possible, but too low may break functionality</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>384</real>
<real>368.0</real>
</map>
<key>RenderDeferred</key>
<map>
<key>Comment</key>
<string>Use deferred rendering pipeline.</string>
<string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -13561,7 +13638,7 @@ This should be as low as possible, but too low may break functionality</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<real>4</real>
<integer>4</integer>
</map>
<key>RenderShadowBlurDistFactor</key>
<map>
@@ -14324,7 +14401,30 @@ This should be as low as possible, but too low may break functionality</string>
<key>RenderAutoMuteByteLimit</key>
<map>
<key>Comment</key>
<string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string>
<string>If avatar attachment size exceed this value (in bytes) attachment will not be rendered. Excludes attachments worn by own avatar.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MaxAttachmentComplexity</key>
<map>
<key>Comment</key>
<string>Attachment's render weight limit</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0E6</real>
</map>
<key>RenderAvatarMaxComplexity</key>
<map>
<key>Comment</key>
<string>Maximum Avatar Complexity; above this value, the avatar is
rendered as a solid color outline (0 to disable this limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -14335,15 +14435,16 @@ This should be as low as possible, but too low may break functionality</string>
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
<key>Comment</key>
<string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
<string>Maximum surface area of attachments before an avatar is
rendered as a simple impostor (to not use this limit, set to zero
or set RenderAvatarMaxComplexity to zero).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<integer>0</integer>
<real>0</real>
</map>
<key>RenderAutoMuteLogging</key>
<map>
<key>Comment</key>