Rewrite of AIStateMachine, version 2.
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@@ -136,7 +136,7 @@ static bool handleTerrainScaleChanged(const LLSD& inputvalue)
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bool handleStateMachineMaxTimeChanged(const LLSD& newvalue)
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{
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F32 StateMachineMaxTime = newvalue.asFloat();
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AIStateMachine::setMaxCount(StateMachineMaxTime);
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AIEngine::setMaxCount(StateMachineMaxTime);
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return true;
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}
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