Rewrite of AIStateMachine, version 2.
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
* @file aistatemachine.h
|
||||
* @brief State machine base class
|
||||
*
|
||||
* Copyright (c) 2010, Aleric Inglewood.
|
||||
* Copyright (c) 2010 - 2013, Aleric Inglewood.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -26,397 +26,278 @@
|
||||
*
|
||||
* 01/03/2010
|
||||
* Initial version, written by Aleric Inglewood @ SL
|
||||
*
|
||||
* 28/02/2013
|
||||
* Rewritten from scratch to fully support threading.
|
||||
*/
|
||||
|
||||
#ifndef AISTATEMACHINE_H
|
||||
#define AISTATEMACHINE_H
|
||||
|
||||
#include "aithreadsafe.h"
|
||||
#include "lltimer.h"
|
||||
#include <llpointer.h>
|
||||
#include <list>
|
||||
#include <boost/signals2.hpp>
|
||||
|
||||
//!
|
||||
// A AIStateMachine is a base class that allows derived classes to
|
||||
// go through asynchronous states, while the code still appears to
|
||||
// be more or less sequential.
|
||||
//
|
||||
// These state machine objects can be reused to build more complex
|
||||
// objects.
|
||||
//
|
||||
// It is important to note that each state has a duality: the object
|
||||
// can have a state that will cause a corresponding function to be
|
||||
// called; and often that function will end with changing the state
|
||||
// again, to signal that it was handled. It is easy to confuse the
|
||||
// function of a state with the state at the end of the function.
|
||||
// For example, the state "initialize" could cause the member
|
||||
// function 'init()' to be called, and at the end one would be
|
||||
// inclined to set the state to "initialized". However, this is the
|
||||
// wrong approach: the correct use of state names does reflect the
|
||||
// functions that will be called, never the function that just was
|
||||
// called.
|
||||
//
|
||||
// Each (derived) class goes through a series of states as follows:
|
||||
//
|
||||
// Creation
|
||||
// |
|
||||
// v
|
||||
// (idle) <----. Idle until run() is called.
|
||||
// | |
|
||||
// Initialize | Calls initialize_impl().
|
||||
// | |
|
||||
// | (idle) | Idle until cont() or set_state() is called.
|
||||
// | | ^ |
|
||||
// v v | |
|
||||
// .-------. | |
|
||||
// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
|
||||
// '-------' |
|
||||
// | | |
|
||||
// v | |
|
||||
// Abort | | Calls abort_impl().
|
||||
// | | |
|
||||
// v v |
|
||||
// Finish | Calls finish_impl() (which may call kill()) or
|
||||
// | | | the callback function passed to run(), if any,
|
||||
// | v |
|
||||
// | Callback | which may call kill() and/or run().
|
||||
// | | | |
|
||||
// | | `-----'
|
||||
// v v
|
||||
// Killed Delete the statemachine (all statemachines must be allocated with new).
|
||||
//
|
||||
// Each state causes corresponding code to be called.
|
||||
// Finish cleans up whatever is done by Initialize.
|
||||
// Abort should clean up additional things done by Run.
|
||||
//
|
||||
// The Run state is entered by calling run().
|
||||
//
|
||||
// While the base class is in the Run state, it is the derived class
|
||||
// that goes through different states. The state variable of the derived
|
||||
// class is only valid while the base class is in the state Run.
|
||||
//
|
||||
// A derived class can exit the Run state by calling one of two methods:
|
||||
// abort() in case of failure, or finish() in case of success.
|
||||
// Respectively these set the state to Abort and Finish.
|
||||
//
|
||||
// finish_impl may call kill() for a (default) destruction upon finish.
|
||||
// Even in that case the callback (passed to run()) may call run() again,
|
||||
// which overrides the request for a default kill. Or, if finish_impl
|
||||
// doesn't call kill() the callback may call kill() to request the
|
||||
// destruction of the state machine object.
|
||||
//
|
||||
// State machines are run from the "idle" part of the viewer main loop.
|
||||
// Often a state machine has nothing to do however. In that case it can
|
||||
// call the method idle(). This will stop the state machine until
|
||||
// external code changes it's state (by calling set_state()), or calls
|
||||
// cont() to continue with the last state.
|
||||
//
|
||||
// The methods of the derived class call set_state() to change their
|
||||
// own state within the bs_run state, or by calling either abort()
|
||||
// or finish().
|
||||
//
|
||||
// Restarting a finished state machine can also be done by calling run(),
|
||||
// which will cause a re-initialize.
|
||||
//
|
||||
// Derived classes should implement the following constants:
|
||||
//
|
||||
// static state_type const min_state = first_state;
|
||||
// static state_type const max_state = last_state + 1;
|
||||
//
|
||||
// Where first_state should be equal to BaseClass::max_state.
|
||||
// These should represent the minimum and (one past) the maximum
|
||||
// values of mRunState.
|
||||
//
|
||||
// virtual void initialize_impl(void)
|
||||
//
|
||||
// Initializes the derived class.
|
||||
//
|
||||
// virtual void multiplex_impl(void);
|
||||
//
|
||||
// This method should handle mRunState in a switch.
|
||||
// For example:
|
||||
//
|
||||
// switch(mRunState)
|
||||
// {
|
||||
// case foo:
|
||||
// handle_foo();
|
||||
// break;
|
||||
// case wait_state:
|
||||
// if (still_waiting())
|
||||
// {
|
||||
// idle();
|
||||
// break;
|
||||
// }
|
||||
// set_state(working);
|
||||
// /*fall-through*/
|
||||
// case working:
|
||||
// do_work();
|
||||
// if (failure())
|
||||
// abort();
|
||||
// break;
|
||||
// case etc:
|
||||
// etc();
|
||||
// finish();
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// virtual void abort_impl(void);
|
||||
//
|
||||
// A call to this method should bring the object to a state
|
||||
// where finish_impl() can be called.
|
||||
//
|
||||
// virtual void finish_impl(void);
|
||||
//
|
||||
// Should cleanup whatever init_impl() did, or any of the
|
||||
// states of the object where multiplex_impl() calls finish().
|
||||
// Call kill() from here to make that the default behavior
|
||||
// (state machine is deleted unless the callback calls run()).
|
||||
//
|
||||
// virtual char const* state_str_impl(state_type run_state);
|
||||
//
|
||||
// Should return a stringified value of run_state.
|
||||
//
|
||||
class AIStateMachine {
|
||||
//! The type of mState
|
||||
class AIStateMachine;
|
||||
|
||||
class AIEngine
|
||||
{
|
||||
private:
|
||||
struct QueueElementComp;
|
||||
class QueueElement {
|
||||
private:
|
||||
LLPointer<AIStateMachine> mStateMachine;
|
||||
U64 mRuntime;
|
||||
|
||||
public:
|
||||
QueueElement(AIStateMachine* statemachine) : mStateMachine(statemachine), mRuntime(0) { }
|
||||
friend bool operator==(QueueElement const& e1, QueueElement const& e2) { return e1.mStateMachine == e2.mStateMachine; }
|
||||
friend bool operator!=(QueueElement const& e1, QueueElement const& e2) { return e1.mStateMachine != e2.mStateMachine; }
|
||||
friend struct QueueElementComp;
|
||||
|
||||
AIStateMachine const& statemachine(void) const { return *mStateMachine; }
|
||||
AIStateMachine& statemachine(void) { return *mStateMachine; }
|
||||
void add(U64 count) { mRuntime += count; }
|
||||
};
|
||||
struct QueueElementComp {
|
||||
bool operator()(QueueElement const& e1, QueueElement const& e2) const { return e1.mRuntime < e2.mRuntime; }
|
||||
};
|
||||
|
||||
public:
|
||||
typedef std::list<QueueElement> queued_type;
|
||||
struct engine_state_type {
|
||||
queued_type list;
|
||||
bool waiting;
|
||||
engine_state_type(void) : waiting(false) { }
|
||||
};
|
||||
|
||||
private:
|
||||
AIThreadSafeSimpleDC<engine_state_type, LLCondition> mEngineState;
|
||||
typedef AIAccessConst<engine_state_type, LLCondition> engine_state_type_crat;
|
||||
typedef AIAccess<engine_state_type, LLCondition> engine_state_type_rat;
|
||||
typedef AIAccess<engine_state_type, LLCondition> engine_state_type_wat;
|
||||
char const* mName;
|
||||
|
||||
static U64 sMaxCount;
|
||||
|
||||
public:
|
||||
AIEngine(char const* name) : mName(name) { }
|
||||
|
||||
void add(AIStateMachine* state_machine);
|
||||
|
||||
void mainloop(void);
|
||||
void threadloop(void);
|
||||
void wake_up(void);
|
||||
void flush(void);
|
||||
|
||||
char const* name(void) const { return mName; }
|
||||
|
||||
static void setMaxCount(F32 StateMachineMaxTime);
|
||||
};
|
||||
|
||||
extern AIEngine gMainThreadEngine;
|
||||
extern AIEngine gStateMachineThreadEngine;
|
||||
|
||||
class AIStateMachine : public LLThreadSafeRefCount
|
||||
{
|
||||
public:
|
||||
typedef U32 state_type; //!< The type of run_state
|
||||
|
||||
protected:
|
||||
// The type of event that causes multiplex() to be called.
|
||||
enum event_type {
|
||||
schedule_run,
|
||||
normal_run,
|
||||
insert_abort
|
||||
};
|
||||
// The type of mState
|
||||
enum base_state_type {
|
||||
bs_initialize,
|
||||
bs_run,
|
||||
bs_reset, // Idle state before run() is called. Reference count is zero (except for a possible external LLPointer).
|
||||
bs_initialize, // State after run() and before/during initialize_impl().
|
||||
bs_multiplex, // State after initialize_impl() before finish() or abort().
|
||||
bs_abort,
|
||||
bs_finish,
|
||||
bs_callback,
|
||||
bs_killed
|
||||
};
|
||||
//! The type of mActive
|
||||
enum active_type {
|
||||
as_idle, // State machine is on neither list.
|
||||
as_queued, // State machine is on continued_statemachines list.
|
||||
as_active // State machine is on active_statemachines list.
|
||||
};
|
||||
|
||||
//! Type of continued_statemachines.
|
||||
typedef std::vector<AIStateMachine*> continued_statemachines_type;
|
||||
//! Type of sContinuedStateMachinesAndMainloopEnabled.
|
||||
struct csme_type
|
||||
{
|
||||
continued_statemachines_type continued_statemachines;
|
||||
bool mainloop_enabled;
|
||||
};
|
||||
|
||||
public:
|
||||
typedef U32 state_type; //!< The type of mRunState
|
||||
|
||||
//! Integral value equal to the state with the lowest value.
|
||||
static state_type const min_state = bs_initialize;
|
||||
//! Integral value one more than the state with the highest value.
|
||||
static state_type const max_state = bs_killed + 1;
|
||||
|
||||
protected:
|
||||
struct multiplex_state_type {
|
||||
base_state_type base_state;
|
||||
AIEngine* current_engine; // Current engine.
|
||||
multiplex_state_type(void) : base_state(bs_reset), current_engine(NULL) { }
|
||||
};
|
||||
struct sub_state_type {
|
||||
state_type run_state;
|
||||
state_type advance_state;
|
||||
bool reset;
|
||||
bool need_run;
|
||||
bool idle;
|
||||
bool skip_idle;
|
||||
bool aborted;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
private:
|
||||
base_state_type mState; //!< State of the base class.
|
||||
bool mIdle; //!< True if this state machine is not running.
|
||||
bool mAborted; //!< True after calling abort() and before calling run().
|
||||
active_type mActive; //!< Whether statemachine is idle, queued to be added to the active list, or already on the active list.
|
||||
S64 mSleep; //!< Non-zero while the state machine is sleeping.
|
||||
LLMutex mIdleActive; //!< Used for atomic operations on the pair mIdle / mActive.
|
||||
#ifdef SHOW_ASSERT
|
||||
AIThreadID mContThread; //!< Thread that last called locked_cont().
|
||||
bool mCalledThreadUnsafeIdle; //!< Set to true when idle() is called.
|
||||
#endif
|
||||
// Base state.
|
||||
AIThreadSafeSimpleDC<multiplex_state_type> mState;
|
||||
typedef AIAccessConst<multiplex_state_type> multiplex_state_type_crat;
|
||||
typedef AIAccess<multiplex_state_type> multiplex_state_type_rat;
|
||||
typedef AIAccess<multiplex_state_type> multiplex_state_type_wat;
|
||||
// Sub state.
|
||||
AIThreadSafeSimpleDC<sub_state_type> mSubState;
|
||||
typedef AIAccessConst<sub_state_type> sub_state_type_crat;
|
||||
typedef AIAccess<sub_state_type> sub_state_type_rat;
|
||||
typedef AIAccess<sub_state_type> sub_state_type_wat;
|
||||
|
||||
// Mutex protecting everything below and making sure only one thread runs the state machine at a time.
|
||||
LLMutex mMultiplexMutex;
|
||||
|
||||
S64 mSleep; //!< Non-zero while the state machine is sleeping.
|
||||
|
||||
// Callback facilities.
|
||||
// From within an other state machine:
|
||||
AIStateMachine* mParent; //!< The parent object that started this state machine, or NULL if there isn't any.
|
||||
state_type mNewParentState; //!< The state at which the parent should continue upon a successful finish.
|
||||
bool mAbortParent; //!< If true, abort parent on abort(). Otherwise continue as normal.
|
||||
bool mOnAbortSignalParent; //!< If true and mAbortParent is false, change state of parent even on abort.
|
||||
LLPointer<AIStateMachine> mParent; // The parent object that started this state machine, or NULL if there isn't any.
|
||||
state_type mNewParentState; // The state at which the parent should continue upon a successful finish.
|
||||
bool mAbortParent; // If true, abort parent on abort(). Otherwise continue as normal.
|
||||
bool mOnAbortSignalParent; // If true and mAbortParent is false, change state of parent even on abort.
|
||||
// From outside a state machine:
|
||||
struct callback_type {
|
||||
typedef boost::signals2::signal<void (bool)> signal_type;
|
||||
callback_type(signal_type::slot_type const& slot) { connection = signal.connect(slot); }
|
||||
~callback_type() { connection.disconnect(); }
|
||||
void callback(bool success) const { signal(success); }
|
||||
private:
|
||||
boost::signals2::connection connection;
|
||||
signal_type signal;
|
||||
typedef boost::signals2::signal<void (bool)> signal_type;
|
||||
callback_type(signal_type::slot_type const& slot) { connection = signal.connect(slot); }
|
||||
~callback_type() { connection.disconnect(); }
|
||||
void callback(bool success) const { signal(success); }
|
||||
private:
|
||||
boost::signals2::connection connection;
|
||||
signal_type signal;
|
||||
};
|
||||
callback_type* mCallback; //!< Pointer to signal/connection, or NULL when not connected.
|
||||
callback_type* mCallback; // Pointer to signal/connection, or NULL when not connected.
|
||||
|
||||
static U64 sMaxCount; //!< Number of cpu clocks below which we start a new state machine within the same frame.
|
||||
static AIThreadSafeDC<csme_type> sContinuedStateMachinesAndMainloopEnabled; //!< Read/write locked variable pair.
|
||||
// Engine stuff.
|
||||
AIEngine* mDefaultEngine; // Default engine.
|
||||
AIEngine* mYieldEngine; // Requested engine.
|
||||
|
||||
protected:
|
||||
LLMutex mSetStateLock; //!< For critical areas in set_state() and locked_cont().
|
||||
|
||||
//! State of the derived class. Only valid if mState == bs_run. Call set_state to change.
|
||||
volatile state_type mRunState;
|
||||
|
||||
public:
|
||||
//! Create a non-running state machine.
|
||||
AIStateMachine(void) : mState(bs_initialize), mIdle(true), mAborted(true), mActive(as_idle), mSleep(0), mParent(NULL), mCallback(NULL)
|
||||
#ifdef SHOW_ASSERT
|
||||
, mContThread(AIThreadID::none), mCalledThreadUnsafeIdle(false)
|
||||
// Debug stuff.
|
||||
AIThreadID mThreadId; // The thread currently running multiplex().
|
||||
base_state_type mDebugLastState; // The previous state that multiplex() had a normal run with.
|
||||
bool mDebugShouldRun; // Set if we found evidence that we should indeed call multiplex_impl().
|
||||
bool mDebugAborted; // True when abort() was called.
|
||||
bool mDebugContPending; // True while cont() was called by not handled yet.
|
||||
bool mDebugSetStatePending; // True while set_state() was called by not handled yet.
|
||||
bool mDebugAdvanceStatePending; // True while advance_state() was called by not handled yet.
|
||||
#endif
|
||||
{ }
|
||||
|
||||
public:
|
||||
AIStateMachine(void) : mCallback(NULL), mDefaultEngine(NULL), mYieldEngine(NULL)
|
||||
#ifdef SHOW_ASSERT
|
||||
, mDebugLastState(bs_killed), mDebugShouldRun(false), mDebugAborted(false), mDebugContPending(false),
|
||||
mDebugSetStatePending(false), mDebugAdvanceStatePending(false)
|
||||
#endif
|
||||
{ }
|
||||
|
||||
protected:
|
||||
//! The user should call 'kill()', not delete a AIStateMachine (derived) directly.
|
||||
virtual ~AIStateMachine() { llassert((mState == bs_killed && mActive == as_idle) || mState == bs_initialize); }
|
||||
|
||||
// The user should call finish() (or abort(), or kill() from the call back when finish_impl() calls run()), not delete a class derived from AIStateMachine directly.
|
||||
virtual ~AIStateMachine() { llassert(multiplex_state_type_rat(mState)->base_state == bs_killed); }
|
||||
|
||||
public:
|
||||
//! Halt the state machine until cont() is called (not thread-safe).
|
||||
void idle(void);
|
||||
// These functions may be called directly after creation, or from within finish_impl(), or from the call back function.
|
||||
void run(LLPointer<AIStateMachine> parent, state_type new_parent_state, bool abort_parent = true, bool on_abort_signal_parent = true, AIEngine* default_engine = &gMainThreadEngine);
|
||||
void run(callback_type::signal_type::slot_type const& slot, AIEngine* default_engine = &gMainThreadEngine);
|
||||
void run(void) { run(NULL, 0, false, true, mDefaultEngine); }
|
||||
|
||||
//! Halt the state machine until cont() is called, provided it is still in 'current_run_state'.
|
||||
void idle(state_type current_run_state);
|
||||
|
||||
//! Temporarily halt the state machine.
|
||||
void yield_frame(unsigned int frames) { mSleep = -(S64)frames; }
|
||||
|
||||
//! Temporarily halt the state machine.
|
||||
void yield_ms(unsigned int ms) { mSleep = get_clock_count() + calc_clock_frequency() * ms / 1000; }
|
||||
|
||||
//! Continue running after calling idle.
|
||||
void cont(void)
|
||||
{
|
||||
mSetStateLock.lock();
|
||||
// Ignore calls to cont() if the statemachine isn't idle. See comments in set_state().
|
||||
// Calling cont() twice or after calling set_state(), without first calling idle(), is an error.
|
||||
if (mState != bs_run || !mIdle) { llassert(mState != bs_run || !mContThread.equals_current_thread()); mSetStateLock.unlock(); return; }
|
||||
locked_cont();
|
||||
}
|
||||
private:
|
||||
void locked_cont(void);
|
||||
|
||||
public:
|
||||
//---------------------------------------
|
||||
// Changing the state.
|
||||
|
||||
//! Change state to <code>bs_run</code>. May only be called after creation or after returning from finish().
|
||||
// If <code>parent</code> is non-NULL, change the parent state machine's state to <code>new_parent_state</code>
|
||||
// upon finish, or in the case of an abort and when <code>abort_parent</code> is true, call parent->abort() instead.
|
||||
void run(AIStateMachine* parent, state_type new_parent_state, bool abort_parent = true, bool on_abort_signal_parent = true);
|
||||
|
||||
//! Change state to 'bs_run'. May only be called after creation or after returning from finish().
|
||||
// Does not cause a callback.
|
||||
void run(void) { run(NULL, 0, false); }
|
||||
|
||||
//! The same as above, but pass the result of a boost::bind with _1.
|
||||
//
|
||||
// Here _1, if present, will be replaced with a bool indicating success.
|
||||
//
|
||||
// For example:
|
||||
//
|
||||
// <code>
|
||||
// struct Foo { void callback(AIStateMachineDerived* ptr, bool success); };
|
||||
// ...
|
||||
// AIStateMachineDerived* magic = new AIStateMachineDerived; // Deleted by callback
|
||||
// // Call foo_ptr->callback(magic, _1) on finish.
|
||||
// state_machine->run(boost::bind(&Foo::callback, foo_ptr, magic, _1));
|
||||
// </code>
|
||||
//
|
||||
// or
|
||||
//
|
||||
// <code>
|
||||
// struct Foo { void callback(bool success, AIStateMachineDerived const& magic); };
|
||||
// ...
|
||||
// AIStateMachineDerived magic;
|
||||
// // Call foo_ptr->callback(_1, magic) on finish.
|
||||
// magic.run(boost::bind(&Foo::callback, foo_ptr, _1, magic));
|
||||
// </code>
|
||||
//
|
||||
// or
|
||||
//
|
||||
// <code>
|
||||
// static void callback(void* userdata);
|
||||
// ...
|
||||
// AIStateMachineDerived magic;
|
||||
// // Call callback(userdata) on finish.
|
||||
// magic.run(boost::bind(&callback, userdata));
|
||||
// </code>
|
||||
void run(callback_type::signal_type::slot_type const& slot);
|
||||
|
||||
//! Change state to 'bs_abort'. May only be called while in the bs_run state.
|
||||
void abort(void);
|
||||
|
||||
//! Change state to 'bs_finish'. May only be called while in the bs_run state.
|
||||
void finish(void);
|
||||
|
||||
//! Refine state while in the bs_run state. May only be called while in the bs_run state.
|
||||
void set_state(state_type run_state);
|
||||
|
||||
//! Change state to 'bs_killed'. May only be called while in the bs_finish state.
|
||||
// This function may only be called from the call back function (and cancels a call to run() from finish_impl()).
|
||||
void kill(void);
|
||||
|
||||
//---------------------------------------
|
||||
// Other.
|
||||
|
||||
//! Called whenever the StateMachineMaxTime setting is changed.
|
||||
static void setMaxCount(F32 StateMachineMaxTime);
|
||||
|
||||
//---------------------------------------
|
||||
// Accessors.
|
||||
|
||||
//! Return true if state machine was aborted (can be used in finish_impl).
|
||||
bool aborted(void) const { return mAborted; }
|
||||
|
||||
//! Return true if the derived class is running (also when we are idle).
|
||||
bool running(void) const { return mState == bs_run; }
|
||||
|
||||
//! Return true if it's safe to call abort.
|
||||
bool abortable(void) const { return mState == bs_run || mState == bs_initialize; }
|
||||
|
||||
//! Return true if the derived class is running but idle.
|
||||
bool waiting(void) const { return mState == bs_run && mIdle; }
|
||||
|
||||
// Use some safebool idiom (http://www.artima.com/cppsource/safebool.html) rather than operator bool.
|
||||
typedef volatile state_type AIStateMachine::* const bool_type;
|
||||
//! Return true if state machine successfully finished.
|
||||
operator bool_type() const { return ((mState == bs_initialize || mState == bs_callback) && !mAborted) ? &AIStateMachine::mRunState : 0; }
|
||||
|
||||
//! Return a stringified state, for debugging purposes.
|
||||
char const* state_str(state_type state);
|
||||
|
||||
private:
|
||||
static void add_continued_statemachines(AIReadAccess<csme_type>& csme_r);
|
||||
static void dowork(void);
|
||||
void multiplex(U64 current_time);
|
||||
protected:
|
||||
// This function can be called from initialize_impl() and multiplex_impl() (both called from within multiplex()).
|
||||
void set_state(state_type new_state); // Run this state the NEXT loop.
|
||||
// These functions can only be called from within multiplex_impl().
|
||||
void idle(void); // Go idle unless cont() or advance_state() were called since the start of the current loop, or until they are called.
|
||||
void finish(void); // Mark that the state machine finished and schedule the call back.
|
||||
void yield(void); // Yield to give CPU to other state machines, but do not go idle.
|
||||
void yield(AIEngine* engine); // Yield to give CPU to other state machines, but do not go idle. Continue running from engine 'engine'.
|
||||
void yield_frame(unsigned int frames); // Run from the main-thread engine after at least 'frames' frames have passed.
|
||||
void yield_ms(unsigned int ms); // Run from the main-thread engine after roughly 'ms' miliseconds have passed.
|
||||
|
||||
public:
|
||||
//! Call this once per frame to give the statemachines CPU cycles.
|
||||
static void mainloop(void)
|
||||
// This function can be called from multiplex_imp(), but also by a child state machine and
|
||||
// therefore by any thread. The child state machine should use an LLPointer<AIStateMachine>
|
||||
// to access this state machine.
|
||||
void abort(void); // Abort the state machine (unsuccessful finish).
|
||||
|
||||
// These are the only two functions that can be called by any thread at any moment.
|
||||
// Those threads should use an LLPointer<AIStateMachine> to access this state machine.
|
||||
void cont(void); // Guarantee at least one full run of multiplex() after this function is called. Cancels the last call to idle().
|
||||
void advance_state(state_type new_state); // Guarantee at least one full run of multiplex() after this function is called
|
||||
// iff new_state is larger than the last state that was processed.
|
||||
|
||||
public:
|
||||
// Accessors.
|
||||
|
||||
// Return true if the derived class is running (also when we are idle).
|
||||
bool running(void) const { return multiplex_state_type_crat(mState)->base_state == bs_multiplex; }
|
||||
// Return true if the derived class is running and idle.
|
||||
bool waiting(void) const
|
||||
{
|
||||
{
|
||||
AIReadAccess<csme_type> csme_r(sContinuedStateMachinesAndMainloopEnabled, true);
|
||||
if (!csme_r->mainloop_enabled)
|
||||
return;
|
||||
if (!csme_r->continued_statemachines.empty())
|
||||
add_continued_statemachines(csme_r);
|
||||
}
|
||||
dowork();
|
||||
multiplex_state_type_crat state_r(mState);
|
||||
return state_r->base_state == bs_multiplex && sub_state_type_crat(mSubState)->idle;
|
||||
}
|
||||
// Return true if the derived class is running and idle or already being aborted.
|
||||
bool waiting_or_aborting(void) const
|
||||
{
|
||||
multiplex_state_type_crat state_r(mState);
|
||||
return state_r->base_state == bs_abort || ( state_r->base_state == bs_multiplex && sub_state_type_crat(mSubState)->idle);
|
||||
}
|
||||
// Return true if are added to the engine.
|
||||
bool active(AIEngine const* engine) const { return multiplex_state_type_crat(mState)->current_engine == engine; }
|
||||
bool aborted(void) const { return sub_state_type_crat(mSubState)->aborted; }
|
||||
|
||||
// Use some safebool idiom (http://www.artima.com/cppsource/safebool.html) rather than operator bool.
|
||||
typedef state_type AIStateMachine::* const bool_type;
|
||||
// Return true if state machine successfully finished.
|
||||
operator bool_type() const
|
||||
{
|
||||
sub_state_type_crat sub_state_r(mSubState);
|
||||
return (sub_state_r->finished && !sub_state_r->aborted) ? &AIStateMachine::mNewParentState : 0;
|
||||
}
|
||||
|
||||
//! Abort all running state machines and then run mainloop until all state machines are idle (called when application is exiting).
|
||||
static void flush(void);
|
||||
// Return stringified state, for debugging purposes.
|
||||
char const* state_str(base_state_type state);
|
||||
#ifdef CWDEBUG
|
||||
char const* event_str(event_type event);
|
||||
#endif
|
||||
|
||||
protected:
|
||||
//---------------------------------------
|
||||
// Derived class implementations.
|
||||
|
||||
// Handle initializing the object.
|
||||
virtual void initialize_impl(void) = 0;
|
||||
|
||||
// Handle mRunState.
|
||||
virtual void multiplex_impl(void) = 0;
|
||||
|
||||
// Handle aborting from current bs_run state.
|
||||
virtual void abort_impl(void) = 0;
|
||||
|
||||
// Handle cleaning up from initialization (or post abort) state.
|
||||
virtual void finish_impl(void) = 0;
|
||||
|
||||
// Implemenation of state_str for run states.
|
||||
virtual void multiplex_impl(state_type run_state) = 0;
|
||||
virtual void abort_impl(void) { }
|
||||
virtual void finish_impl(void) { }
|
||||
virtual char const* state_str_impl(state_type run_state) const = 0;
|
||||
|
||||
private:
|
||||
void reset(void); // Called from run() to (re)initialize a (re)start.
|
||||
void multiplex(event_type event); // Called from AIEngine to step through the states (and from reset() to kick start the state machine).
|
||||
state_type begin_loop(base_state_type base_state); // Called from multiplex() at the start of a loop.
|
||||
void callback(void); // Called when the state machine finished.
|
||||
bool sleep(U64 current_time) // Count frames if necessary and return true when the state machine is still sleeping.
|
||||
{
|
||||
if (mSleep == 0)
|
||||
return false;
|
||||
else if (mSleep < 0)
|
||||
++mSleep;
|
||||
else if ((U64)mSleep >= current_time)
|
||||
mSleep = 0;
|
||||
return mSleep != 0;
|
||||
}
|
||||
|
||||
friend class AIEngine; // Calls multiplex().
|
||||
};
|
||||
|
||||
// This case be used in state_str_impl.
|
||||
// This can be used in state_str_impl.
|
||||
#define AI_CASE_RETURN(x) do { case x: return #x; } while(0)
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user