Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -81,7 +81,7 @@ void LLCubeMap::initGL()
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{
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U32 texname = 0;
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LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname);
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LLImageGL::generateTextures(1, &texname);
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for (int i = 0; i < 6; i++)
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{
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@@ -54,8 +54,6 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
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S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
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S32 LLImageGL::sCurBoundTextureMemory = 0;
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S32 LLImageGL::sCount = 0;
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LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
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U32 LLImageGL::sCurTexName = 1;
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BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
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F32 LLImageGL::sLastFrameTime = 0.f;
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@@ -791,8 +789,13 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
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mMipLevels = wpo2(llmax(w, h));
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//use legacy mipmap generation mode
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glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
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//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
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// -- but making it not conditional triggers deprecation warnings when core profile is enabled
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// (some rendering issues while core profile is enabled are acceptable at this point in time)
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if (!LLRender::sGLCoreProfile)
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{
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glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
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}
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LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
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w, h,
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@@ -1055,66 +1058,19 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
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// static
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static LLFastTimer::DeclareTimer FTM_GENERATE_TEXTURES("generate textures");
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void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
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void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
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{
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LLFastTimer t(FTM_GENERATE_TEXTURES);
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bool empty = true;
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dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
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if (iter != sDeadTextureList[type].end())
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{
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empty = iter->second.empty();
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}
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for (S32 i = 0; i < numTextures; ++i)
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{
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if (!empty)
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{
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textures[i] = iter->second.front();
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iter->second.pop_front();
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empty = iter->second.empty();
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}
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else
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{
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textures[i] = sCurTexName++;
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}
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}
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glGenTextures(numTextures, textures);
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}
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// static
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void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
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void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
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{
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if (gGLManager.mInited)
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{
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if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
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{ //unknown internal format or unknown number of mip levels, not safe to reuse
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glDeleteTextures(numTextures, textures);
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}
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else
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{
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for (S32 i = 0; i < numTextures; ++i)
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{ //remove texture from VRAM by setting its size to zero
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for (S32 j = 0; j <= mip_levels; j++)
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{
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gGL.getTexUnit(0)->bindManual(type, textures[i]);
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glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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}
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llassert(std::find(sDeadTextureList[type][format].begin(),
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sDeadTextureList[type][format].end(), textures[i]) ==
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sDeadTextureList[type][format].end());
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sDeadTextureList[type][format].push_back(textures[i]);
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}
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}
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glDeleteTextures(numTextures, textures);
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}
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/*if (immediate)
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{
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LLImageGL::deleteDeadTextures();
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}*/
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}
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// static
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@@ -1242,11 +1198,11 @@ BOOL LLImageGL::createGLTexture()
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if(mTexName)
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{
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LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
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LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
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}
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LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
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LLImageGL::generateTextures(1, &mTexName);
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stop_glerror();
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if (!mTexName)
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{
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@@ -1363,7 +1319,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
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}
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else
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{
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LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
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LLImageGL::generateTextures(1, &mTexName);
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stop_glerror();
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{
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llverify(gGL.getTexUnit(0)->bind(this));
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@@ -1413,7 +1369,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
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decTextureCounter(mTextureMemory, mComponents, mCategory) ;
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}
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LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
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LLImageGL::deleteTextures(1, &old_name);
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stop_glerror();
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}
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@@ -1548,34 +1504,6 @@ void LLImageGL::deleteDeadTextures()
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{
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bool reset = false;
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/*for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
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{
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for(dead_texturelist_t::iterator it=sDeadTextureList[i].begin();it!=sDeadTextureList[i].end();++it)
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{
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while(!it->second.empty())
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{
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GLuint tex = it->second.front();
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it->second.pop_front();
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for (int j = 0; j < gGLManager.mNumTextureImageUnits; j++)
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{
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LLTexUnit* tex_unit = gGL.getTexUnit(j);
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if (tex_unit && tex_unit->getCurrTexture() == tex)
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{
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tex_unit->unbind(tex_unit->getCurrType());
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stop_glerror();
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if (i > 0)
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{
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reset = true;
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}
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}
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}
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glDeleteTextures(1, &tex);
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stop_glerror();
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}
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}
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}*/
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if (reset)
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{
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gGL.getTexUnit(0)->activate();
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@@ -1596,7 +1524,7 @@ void LLImageGL::destroyGLTexture()
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mTextureMemory = 0;
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}
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LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
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LLImageGL::deleteTextures(1, &mTexName);
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mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
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mTexName = 0;
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mGLTextureCreated = FALSE ;
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@@ -45,16 +45,9 @@ class LLImageGL : public LLRefCount
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{
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friend class LLTexUnit;
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public:
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static U32 sCurTexName;
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//previously used but now available texture names
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// sDeadTextureList[<usage>][<internal format>]
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typedef std::map<U32, std::list<U32> > dead_texturelist_t;
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static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE];
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// These 2 functions replace glGenTextures() and glDeleteTextures()
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static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures);
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static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false);
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static void generateTextures(S32 numTextures, U32 *textures);
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static void deleteTextures(S32 numTextures, U32 *textures);
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static void deleteDeadTextures();
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// Size calculation
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@@ -407,13 +407,13 @@ void LLPostProcess::createScreenTextures()
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stop_glerror();
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if(mDepthTexture)
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LLImageGL::deleteTextures(type, 0, 0, 1, &mDepthTexture, true);
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LLImageGL::deleteTextures(1, &mDepthTexture);
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for(std::list<LLPointer<LLPostProcessShader> >::iterator it=mShaders.begin();it!=mShaders.end();++it)
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{
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if((*it)->getDepthChannel()>=0)
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{
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LLImageGL::generateTextures(type, GL_DEPTH_COMPONENT24, 1, &mDepthTexture);
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LLImageGL::generateTextures(1, &mDepthTexture);
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gGL.getTexUnit(0)->bindManual(type, mDepthTexture);
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LLImageGL::setManualImage(LLTexUnit::getInternalType(type), 0, GL_DEPTH_COMPONENT24, mScreenWidth, mScreenHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
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stop_glerror();
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@@ -438,7 +438,7 @@ void LLPostProcess::createNoiseTexture()
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if(mNoiseTexture->createGLTexture())
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{
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gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseTexture->getTexName());
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LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]);
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LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RED, NOISE_SIZE, NOISE_SIZE, GL_RED, GL_UNSIGNED_BYTE, &buffer[0]);
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stop_glerror();
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gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
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gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
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@@ -451,7 +451,7 @@ void LLPostProcess::destroyGL()
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mRenderTarget[0].release();
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mRenderTarget[1].release();
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if(mDepthTexture)
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LLImageGL::deleteTextures(LLTexUnit::TT_RECT_TEXTURE, 0, 0, 1, &mDepthTexture, true);
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LLImageGL::deleteTextures(1, &mDepthTexture);
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mDepthTexture=0;
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mNoiseTexture = NULL ;
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mVBO = NULL ;
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@@ -51,7 +51,7 @@ void check_framebuffer_status()
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}
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bool LLRenderTarget::sUseFBO = false;
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U32 LLRenderTarget::sCurFBO = 0;
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LLRenderTarget* LLRenderTarget::sCurFBO = 0;
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LLRenderTarget::LLRenderTarget() :
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mResX(0),
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@@ -161,7 +161,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
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stop_glerror();
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}
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
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}
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stop_glerror();
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@@ -194,7 +194,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
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}
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U32 tex;
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LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex);
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LLImageGL::generateTextures(1, &tex);
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gGL.getTexUnit(0)->bindManual(mUsage, tex);
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stop_glerror();
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@@ -248,7 +248,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
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check_framebuffer_status();
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
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}
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mTex.push_back(tex);
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@@ -277,10 +277,7 @@ bool LLRenderTarget::allocateDepth()
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}
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else
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{
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if(!mStencil)
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LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth);
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else
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LLImageGL::generateTextures(mUsage, GL_DEPTH24_STENCIL8, 1, &mDepth);
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LLImageGL::generateTextures(1, &mDepth);
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gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
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U32 internal_type = LLTexUnit::getInternalType(mUsage);
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@@ -343,7 +340,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
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check_framebuffer_status();
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
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glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
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target.mUseDepth = true;
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}
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@@ -365,8 +362,9 @@ void LLRenderTarget::release()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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}
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LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true);
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LLImageGL::deleteTextures(1, &mDepth);
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stop_glerror();
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}
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mDepth = 0;
|
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@@ -386,6 +384,7 @@ void LLRenderTarget::release()
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{ //attached as a texture
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
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}
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glBindFramebuffer(GL_FRAMEBUFFER,0);
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mUseDepth = false;
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}
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@@ -398,7 +397,7 @@ void LLRenderTarget::release()
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if (mTex.size() > 0)
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{
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sBytesAllocated -= mResX*mResY*4*mTex.size();
|
||||
LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
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LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
|
||||
mTex.clear();
|
||||
mInternalFormat.clear();
|
||||
}
|
||||
@@ -414,17 +413,18 @@ void LLRenderTarget::bindTarget()
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||||
if (mFBO)
|
||||
{
|
||||
stop_glerror();
|
||||
|
||||
mPreviousFBO = sCurFBO;
|
||||
if (mSampleBuffer)
|
||||
{
|
||||
mSampleBuffer->bindTarget(this);
|
||||
sCurFBO = mSampleBuffer->mFBO;
|
||||
sCurFBO = mSampleBuffer;
|
||||
stop_glerror();
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
|
||||
sCurFBO = mFBO;
|
||||
sCurFBO = this;
|
||||
|
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stop_glerror();
|
||||
if (gGLManager.mHasDrawBuffers)
|
||||
@@ -577,8 +577,18 @@ void LLRenderTarget::flush(bool fetch_depth)
|
||||
}
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO ? mPreviousFBO->getFBO() : 0);
|
||||
sCurFBO = mPreviousFBO;
|
||||
|
||||
if(mPreviousFBO)
|
||||
{
|
||||
glViewport(0, 0, mPreviousFBO->mResX, mPreviousFBO->mResY);
|
||||
mPreviousFBO = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
|
||||
}
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
@@ -613,7 +623,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
|
||||
stop_glerror();
|
||||
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
|
||||
stop_glerror();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
|
||||
stop_glerror();
|
||||
}
|
||||
else
|
||||
@@ -636,7 +646,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
|
||||
stop_glerror();
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
stop_glerror();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
@@ -670,7 +680,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
|
||||
if(mask)
|
||||
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
stop_glerror();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
@@ -819,7 +829,7 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
|
||||
}
|
||||
|
||||
stop_glerror();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
|
||||
stop_glerror();
|
||||
|
||||
|
||||
@@ -898,7 +908,7 @@ bool LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
|
||||
check_framebuffer_status();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO ? sCurFBO->getFBO() : 0);
|
||||
}
|
||||
|
||||
mTex.push_back(tex);
|
||||
|
||||
@@ -65,7 +65,7 @@ public:
|
||||
//whether or not to use FBO implementation
|
||||
static bool sUseFBO;
|
||||
static U32 sBytesAllocated;
|
||||
static U32 sCurFBO;
|
||||
static LLRenderTarget* sCurFBO;
|
||||
|
||||
LLRenderTarget();
|
||||
virtual ~LLRenderTarget();
|
||||
@@ -154,7 +154,7 @@ protected:
|
||||
std::vector<U32> mTex;
|
||||
std::vector<U32> mInternalFormat;
|
||||
U32 mFBO;
|
||||
U32 mPreviousFBO;
|
||||
LLRenderTarget* mPreviousFBO;
|
||||
U32 mDepth;
|
||||
bool mStencil;
|
||||
bool mUseDepth;
|
||||
|
||||
@@ -90,7 +90,6 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
|
||||
|
||||
U32 LLVBOPool::sBytesPooled = 0;
|
||||
U32 LLVBOPool::sIndexBytesPooled = 0;
|
||||
U32 LLVBOPool::sCurGLName = 1;
|
||||
|
||||
std::list<U32> LLVertexBuffer::sAvailableVAOName;
|
||||
U32 LLVertexBuffer::sCurVAOName = 1;
|
||||
@@ -124,16 +123,8 @@ U32 LLVBOPool::genBuffer()
|
||||
{
|
||||
U32 ret = 0;
|
||||
|
||||
if (mGLNamePool.empty())
|
||||
{
|
||||
ret = sCurGLName++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = mGLNamePool.front();
|
||||
mGLNamePool.pop_front();
|
||||
}
|
||||
|
||||
glGenBuffersARB(1, &ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -145,12 +136,9 @@ void LLVBOPool::deleteBuffer(U32 name)
|
||||
|
||||
glBindBufferARB(mType, name);
|
||||
glBufferDataARB(mType, 0, NULL, mUsage);
|
||||
|
||||
llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
|
||||
|
||||
mGLNamePool.push_back(name);
|
||||
|
||||
glBindBufferARB(mType, 0);
|
||||
|
||||
glDeleteBuffersARB(1, &name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1304,7 +1292,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
|
||||
//actually allocate space for the vertex buffer if using VBO mapping
|
||||
flush();
|
||||
|
||||
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
|
||||
if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
|
||||
{
|
||||
#if GL_ARB_vertex_array_object
|
||||
mGLArray = getVAOName();
|
||||
|
||||
@@ -57,8 +57,6 @@ public:
|
||||
static U32 sBytesPooled;
|
||||
static U32 sIndexBytesPooled;
|
||||
|
||||
static U32 sCurGLName;
|
||||
|
||||
LLVBOPool(U32 vboUsage, U32 vboType);
|
||||
|
||||
const U32 mUsage;
|
||||
@@ -86,8 +84,6 @@ public:
|
||||
volatile U8* mClientData;
|
||||
};
|
||||
|
||||
std::list<U32> mGLNamePool;
|
||||
|
||||
typedef std::list<Record> record_list_t;
|
||||
std::vector<record_list_t> mFreeList;
|
||||
std::vector<U32> mMissCount;
|
||||
|
||||
Reference in New Issue
Block a user