Minimap cleanup
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@@ -75,7 +75,6 @@ const F32 GODLY_TELEPORT_HEIGHT = 200.f;
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const S32 SCROLL_HINT_WIDTH = 65;
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const F32 BIG_DOT_RADIUS = 5.f;
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BOOL LLWorldMapView::sHandledLastClick = FALSE;
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BOOL LLWorldMapView::sUseOldTrackingDots = FALSE;
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LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
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LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL;
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@@ -147,8 +146,6 @@ void LLWorldMapView::initClass()
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sStringsMap["loading"] = LLTrans::getString("texture_loading");
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sStringsMap["offline"] = LLTrans::getString("worldmap_offline");
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sUseOldTrackingDots = gSavedSettings.getBOOL("UseOldTrackingDots");
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}
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// static
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@@ -1320,84 +1317,33 @@ static void drawDot(F32 x_pixels, F32 y_pixels,
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// static
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void LLWorldMapView::drawAvatar(F32 x_pixels,
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F32 y_pixels,
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const LLColor4& color,
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LLColor4 color,
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F32 relative_z,
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F32 dot_radius)
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{
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const F32 HEIGHT_THRESHOLD = 7.f;
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LLUIImagePtr dot_image = sAvatarSmallImage;
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if (sUseOldTrackingDots || relative_z == 16000.f)
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if (relative_z == 16000.f) // Unknown altitude (0m or > 1020m)
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{
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F32 left = x_pixels - dot_radius;
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F32 right = x_pixels + dot_radius;
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F32 center = (left + right) * 0.5f;
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F32 top = y_pixels + dot_radius;
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F32 bottom = y_pixels - dot_radius;
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if (relative_z == 16000.f)
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{
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// Unknown altitude (0m or > 1020m)
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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glColor4fv(color.mV);
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LLUI::setLineWidth(1.5f);
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glBegin(GL_LINES);
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glVertex2f(left, y_pixels);
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glVertex2f(right, y_pixels);
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glEnd();
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LLUI::setLineWidth(1.0f);
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}
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else if (relative_z > HEIGHT_THRESHOLD)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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glColor4fv(color.mV);
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LLUI::setLineWidth(1.5f);
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glBegin(GL_LINES);
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glVertex2f(left, top);
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glVertex2f(right, top);
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glVertex2f(center, top);
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glVertex2f(center, bottom);
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glEnd();
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LLUI::setLineWidth(1.0f);
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}
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else if (relative_z > -HEIGHT_THRESHOLD)
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{
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dot_image->draw(llround(x_pixels) - dot_image->getWidth()/2,
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llround(y_pixels) - dot_image->getHeight()/2,
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color);
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}
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else
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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glColor4fv(color.mV);
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LLUI::setLineWidth(1.5f);
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glBegin(GL_LINES);
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glVertex2f(center, top);
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glVertex2f(center, bottom);
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glVertex2f(left, bottom);
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glVertex2f(right, bottom);
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glEnd();
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LLUI::setLineWidth(1.0f);
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}
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F32 mag = color.length();
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color=color*0.5f + LLColor4(mag, mag, mag)*0.25f;
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}
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else
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{
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if (relative_z < -HEIGHT_THRESHOLD)
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else if (relative_z < -HEIGHT_THRESHOLD)
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{
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dot_image = sAvatarBelowImage;
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}
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else if (relative_z > HEIGHT_THRESHOLD)
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else if (relative_z > HEIGHT_THRESHOLD)
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{
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dot_image = sAvatarAboveImage;
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}
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S32 dot_width = llround(dot_radius * 2.f);
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dot_image->draw(llround(x_pixels - dot_radius),
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llround(y_pixels - dot_radius),
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dot_width,
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dot_width,
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color);
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}
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dot_image->draw(llround(x_pixels - dot_radius),
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llround(y_pixels - dot_radius),
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dot_width,
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dot_width,
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color);
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}
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// Pass relative Z of 0 to draw at same level.
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