Re initiate spatial partitions in the main region after a long teleport jump.
Also kill objects in the regions we left behind. Restore max octree range to 1024 * 1024
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@@ -1014,7 +1014,7 @@ public:
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}
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LLVector4a MAX_MAG;
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MAX_MAG.splat(2048.f * 2048.f); // Singu note: SVC-2941 FIRE-11593 (original range was 1024 * 1024)
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MAX_MAG.splat(1024.f * 1024.f);
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const LLVector4a& v = data->getPositionGroup();
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