Added some debugging tools to the preview assets.

This commit is contained in:
phr0z3nt04st
2010-07-08 13:24:10 -05:00
parent 82aef8fa4c
commit c0ad0f82a9
16 changed files with 1091 additions and 45 deletions

View File

@@ -43,6 +43,15 @@
#include "llviewercontrol.h"
#include "llviewermessage.h" // send_guid_sound_trigger
#include "lluictrlfactory.h"
// <edit>
#include "llvoavatar.h"
#include "llchat.h"
#include "llfloaterchat.h"
#include "llviewerwindow.h" // for alert
#include "llfilepicker.h"
// for ambient play:
#include "llviewerregion.h"
// </edit>
extern LLAudioEngine* gAudiop;
extern LLAgent gAgent;
@@ -57,6 +66,10 @@ LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, cons
childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
// <edit>
childSetAction("Sound copy uuid btn", &LLPreviewSound::copyUUID, this);
childSetAction("Play ambient btn", &LLPreviewSound::playAmbient, this);
// </edit>
LLButton* button = getChild<LLButton>("Sound play btn");
button->setSoundFlags(LLView::SILENT);
@@ -74,6 +87,13 @@ LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, cons
if(item && gAudiop)
{
gAudiop->preloadSound(item->getAssetUUID());
// <edit>
// that thing above doesn't actually start a sound transfer, so I will do it
//LLAudioSource *asp = new LLAudioSource(gAgent.getID(), gAgent.getID(), F32(1.0f), LLAudioEngine::AUDIO_TYPE_UI);
LLAudioSource *asp = gAgent.getAvatarObject()->getAudioSource(gAgent.getID());
LLAudioData *datap = gAudiop->getAudioData(item->getAssetUUID());
asp->addAudioData(datap, FALSE);
// </edit>
}
setTitle(title);
@@ -110,3 +130,228 @@ void LLPreviewSound::auditionSound( void *userdata )
gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_UI, lpos_global);
}
}
// <edit>
void LLPreviewSound::playAmbient( void* userdata )
{
LLPreviewSound* self = (LLPreviewSound*) userdata;
const LLInventoryItem *item = self->getItem();
if(item && gAudiop)
{
int gain = 0.01f;
for(int i = 0; i < 2; i++)
{
gMessageSystem->newMessageFast(_PREHASH_SoundTrigger);
gMessageSystem->nextBlockFast(_PREHASH_SoundData);
gMessageSystem->addUUIDFast(_PREHASH_SoundID, LLUUID(item->getAssetUUID()));
gMessageSystem->addUUIDFast(_PREHASH_OwnerID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_ObjectID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_ParentID, LLUUID::null);
gMessageSystem->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
LLVector3d pos = -from_region_handle(gAgent.getRegion()->getHandle());
gMessageSystem->addVector3Fast(_PREHASH_Position, (LLVector3)pos);
gMessageSystem->addF32Fast(_PREHASH_Gain, gain);
gMessageSystem->sendReliable(gAgent.getRegionHost());
gain = 1.0f;
}
}
}
// <edit>
/*
struct LLSaveInfo
{
LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
const LLTransactionID tid)
: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
{
}
LLUUID mItemUUID;
LLUUID mObjectUUID;
std::string mDesc;
LLTransactionID mTransactionID;
};
// static
void LLPreviewSound::makeCopy( void *userdata )
{
LLPreviewSound* self = (LLPreviewSound*) userdata;
const LLInventoryItem *item = self->getItem();
if(item && gAudiop)
{
// Find out if asset data is ready
// I might be able to get rid of this
if(!gAssetStorage->hasLocalAsset(item->getAssetUUID(), LLAssetType::AT_SOUND))
{
LLChat chat("Sound isn't downloaded yet, please try again in a moment.");
LLFloaterChat::addChat(chat);
return;
}
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_SOUND, LLPreviewSound::gotAssetForCopy, self, TRUE);
}
}
// static
void LLPreviewSound::gotAssetForCopy(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewSound* self = (LLPreviewSound*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
LLTransactionID tid;
LLAssetID asset_id;
tid.generate();
asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLVFile ofile(gVFS, asset_id, LLAssetType::AT_SOUND, LLVFile::APPEND);
ofile.setMaxSize(size);
ofile.write((U8*)buffer, size);
// Upload that asset to the database
LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "sound", tid);
gAssetStorage->storeAssetData(tid, LLAssetType::AT_SOUND, onSaveCopyComplete, info, FALSE);
}
// static
void LLPreviewSound::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
{
LLSaveInfo* info = (LLSaveInfo*)user_data;
if (status == 0)
{
std::string item_name = "New Sound";
std::string item_desc = "";
// Saving into user inventory
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID);
if(item)
{
item_name = item->getName();
item_desc = item->getDescription();
}
gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock);
gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0);
gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID);
gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647);
gMessageSystem->addS8Fast(_PREHASH_Type, 1);
gMessageSystem->addS8Fast(_PREHASH_InvType, 1);
gMessageSystem->addU8Fast(_PREHASH_WearableType, 0);
gMessageSystem->addStringFast(_PREHASH_Name, item_name);
gMessageSystem->addStringFast(_PREHASH_Description, item_desc);
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
else
{
llwarns << "Problem saving sound: " << status << llendl;
LLStringUtil::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
gViewerWindow->alertXml("CannotUploadReason",args);
}
}
*/
// static
void LLPreviewSound::copyUUID( void *userdata )
{
LLPreviewSound* self = (LLPreviewSound*) userdata;
const LLInventoryItem *item = self->getItem();
if(item )
{
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString()));
}
}
// </edit>
// <edit>
// virtual
BOOL LLPreviewSound::canSaveAs() const
{
return TRUE;
}
// virtual
void LLPreviewSound::saveAs()
{
const LLInventoryItem *item = getItem();
if(item)
{
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_SOUND, LLPreviewSound::gotAssetForSave, this, TRUE);
}
}
// static
void LLPreviewSound::gotAssetForSave(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewSound* self = (LLPreviewSound*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
LLFilePicker& file_picker = LLFilePicker::instance();
if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_OGG, LLDir::getScrubbedFileName(self->getItem()->getName())) )
{
// User canceled or we failed to acquire save file.
return;
}
// remember the user-approved/edited file name.
std::string filename = file_picker.getFirstFile();
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
}
// virtual
LLUUID LLPreviewSound::getItemID()
{
const LLViewerInventoryItem* item = getItem();
if(item)
{
return item->getUUID();
}
return LLUUID::null;
}
// </edit>