Added some debugging tools to the preview assets.
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@@ -46,10 +46,30 @@ public:
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static void playAnim( void* userdata );
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static void auditionAnim( void* userdata );
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// <edit>
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/*
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static void copyAnim(void* userdata);
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static void gotAssetForCopy(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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static void onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
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*/
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static void gotAssetForSave(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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static void copyAnimID(void* userdata);
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// </edit>
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static void endAnimCallback( void *userdata );
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protected:
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virtual void onClose(bool app_quitting);
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// <edit>
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virtual BOOL canSaveAs() const;
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virtual void saveAs();
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virtual LLUUID getItemID();
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// </edit>
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virtual const char *getTitleName() const { return "Animation"; }
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LLAnimPauseRequest mPauseRequest;
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