llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -1777,8 +1777,7 @@ LLViewerWindow::LLViewerWindow(
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LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
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mDisplayScale.mV[VX],
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mDisplayScale.mV[VY],
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gDirUtilp->getAppRODataDir(),
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LLUICtrlFactory::getXUIPaths());
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gDirUtilp->getAppRODataDir());
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}
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// Create container for all sub-views
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LLView::Params rvp;
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@@ -5425,8 +5424,7 @@ void LLViewerWindow::initFonts(F32 zoom_factor)
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LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"),
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mDisplayScale.mV[VX] * zoom_factor,
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mDisplayScale.mV[VY] * zoom_factor,
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gDirUtilp->getAppRODataDir(),
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LLUICtrlFactory::getXUIPaths());
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gDirUtilp->getAppRODataDir());
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LLFontGL::loadDefaultFonts();
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}
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void LLViewerWindow::toggleFullscreen(BOOL show_progress)
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