llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -456,7 +456,7 @@ void LLManip::renderXYZ(const LLVector3 &vec)
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gGL.pushMatrix();
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{
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LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
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LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");
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gViewerWindow->setup2DRender();
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const LLVector2& display_scale = gViewerWindow->getDisplayScale();
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gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f);
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