llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -803,8 +803,8 @@ void LLHoverView::draw()
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return;
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}
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LLUIImagePtr box_imagep = LLUI::getUIImage("rounded_square.tga");
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LLUIImagePtr shadow_imagep = LLUI::getUIImage("rounded_square_soft.tga");
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LLUIImagePtr box_imagep = LLUI::getUIImage("Rounded_Square");
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LLUIImagePtr shadow_imagep = LLUI::getUIImage("Rounded_Square_Soft");
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const LLFontGL* fontp = LLResMgr::getInstance()->getRes(LLFONT_SANSSERIF_SMALL);
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