llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.

This commit is contained in:
Shyotl
2016-04-11 02:51:08 -05:00
parent d40256fb31
commit be5d2f20bc
1280 changed files with 2354 additions and 10692 deletions

View File

@@ -421,7 +421,7 @@ void LLFastTimerView::draw()
S32 left, top, right, bottom;
S32 x, y, barw, barh, dx, dy;
S32 texth;
LLPointer<LLUIImage> box_imagep = LLUI::getUIImage("rounded_square.tga");
LLPointer<LLUIImage> box_imagep = LLUI::getUIImage("Rounded_Square");
// Draw the window background
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -884,7 +884,8 @@ void LLFastTimerView::draw()
gGL.color4fv(color.mV);
F32 start_fragment = llclamp((F32)(left - sublevel_left[level]) / (F32)sublevel_dx[level], 0.f, 1.f);
F32 end_fragment = llclamp((F32)(right - sublevel_left[level]) / (F32)sublevel_dx[level], 0.f, 1.f);
gl_segmented_rect_2d_fragment_tex(sublevel_left[level], top - level + scale_offset, sublevel_right[level], bottom + level - scale_offset, box_imagep->getTextureWidth(), box_imagep->getTextureHeight(), 16, start_fragment, end_fragment);
LLRect rect(sublevel_left[level], top - level + scale_offset, sublevel_right[level], bottom + level - scale_offset);
gl_segmented_rect_2d_fragment_tex(rect, box_imagep->getTextureWidth(), box_imagep->getTextureHeight(), 16, start_fragment, end_fragment);
}