llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -421,7 +421,7 @@ void LLFastTimerView::draw()
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S32 left, top, right, bottom;
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S32 x, y, barw, barh, dx, dy;
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S32 texth;
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LLPointer<LLUIImage> box_imagep = LLUI::getUIImage("rounded_square.tga");
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LLPointer<LLUIImage> box_imagep = LLUI::getUIImage("Rounded_Square");
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// Draw the window background
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@@ -884,7 +884,8 @@ void LLFastTimerView::draw()
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gGL.color4fv(color.mV);
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F32 start_fragment = llclamp((F32)(left - sublevel_left[level]) / (F32)sublevel_dx[level], 0.f, 1.f);
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F32 end_fragment = llclamp((F32)(right - sublevel_left[level]) / (F32)sublevel_dx[level], 0.f, 1.f);
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gl_segmented_rect_2d_fragment_tex(sublevel_left[level], top - level + scale_offset, sublevel_right[level], bottom + level - scale_offset, box_imagep->getTextureWidth(), box_imagep->getTextureHeight(), 16, start_fragment, end_fragment);
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LLRect rect(sublevel_left[level], top - level + scale_offset, sublevel_right[level], bottom + level - scale_offset);
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gl_segmented_rect_2d_fragment_tex(rect, box_imagep->getTextureWidth(), box_imagep->getTextureHeight(), 16, start_fragment, end_fragment);
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}
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