llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -194,7 +194,7 @@ void LLConsole::draw()
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// draw remaining lines
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F32 y_pos = 0.f;
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LLUIImagePtr imagep = LLUI::getUIImage("rounded_square.tga");
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LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square");
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static const LLCachedControl<F32> console_background_opacity("ConsoleBackgroundOpacity");
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F32 console_opacity = llclamp(console_background_opacity.get(), 0.f, 1.f);
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