llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -267,7 +267,7 @@ std::string LLDir_Mac::getCurPath()
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BOOL LLDir_Mac::fileExists(const std::string &filename) const
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bool LLDir_Mac::fileExists(const std::string &filename) const
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{
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struct stat stat_data;
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// Check the age of the file
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