llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -53,7 +53,7 @@ public:
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virtual std::string getCurPath();
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virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask);
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/*virtual*/ BOOL fileExists(const std::string &filename) const;
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/*virtual*/ bool fileExists(const std::string &filename) const;
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/*virtual*/ std::string getLLPluginLauncher();
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/*virtual*/ std::string getLLPluginFilename(std::string base_name);
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