llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -466,7 +466,7 @@ void LLMultiSlider::draw()
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F32 opacity = getEnabled() ? 1.f : 0.3f;
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// Track
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LLUIImagePtr thumb_imagep = LLUI::getUIImage("rounded_square.tga");
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LLUIImagePtr thumb_imagep = LLUI::getUIImage("Rounded_Square");
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S32 height_offset = (getRect().getHeight() - MULTI_TRACK_HEIGHT) / 2;
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LLRect track_rect(0, getRect().getHeight() - height_offset, getRect().getWidth(), height_offset );
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