llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -38,12 +38,13 @@
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#include "v3math.h"
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#include "v4coloru.h"
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#include "v4math.h"
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#include "llmatrix4a.h"
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#include "llalignedarray.h"
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#include "llstrider.h"
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#include "llpointer.h"
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#include "llglheaders.h"
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#include "llmatrix4a.h"
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#include "llrect.h"
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#include "llvector4a.h"
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#include <boost/align/aligned_allocator.hpp>
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class LLVertexBuffer;
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class LLCubeMap;
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@@ -200,7 +201,7 @@ public:
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void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; }
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protected:
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S32 mIndex;
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const S32 mIndex;
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U32 mCurrTexture;
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eTextureType mCurrTexType;
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eTextureBlendType mCurrBlendType;
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@@ -493,8 +494,8 @@ private:
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F32 mMaxAnisotropy;
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LLAlignedArray<LLVector4a, 64> mUIOffset;
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LLAlignedArray<LLVector4a, 64> mUIScale;
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std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIOffset;
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std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIScale;
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} LL_ALIGN_POSTFIX(16);
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