llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.

This commit is contained in:
Shyotl
2016-04-11 02:51:08 -05:00
parent d40256fb31
commit be5d2f20bc
1280 changed files with 2354 additions and 10692 deletions

View File

@@ -38,12 +38,13 @@
#include "v3math.h"
#include "v4coloru.h"
#include "v4math.h"
#include "llmatrix4a.h"
#include "llalignedarray.h"
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
#include "llrect.h"
#include "llvector4a.h"
#include <boost/align/aligned_allocator.hpp>
class LLVertexBuffer;
class LLCubeMap;
@@ -200,7 +201,7 @@ public:
void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; }
protected:
S32 mIndex;
const S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
eTextureBlendType mCurrBlendType;
@@ -493,8 +494,8 @@ private:
F32 mMaxAnisotropy;
LLAlignedArray<LLVector4a, 64> mUIOffset;
LLAlignedArray<LLVector4a, 64> mUIScale;
std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIOffset;
std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIScale;
} LL_ALIGN_POSTFIX(16);