llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -177,6 +177,9 @@ public:
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mutable F32 mLastBindTime; // last time this was bound, by discard level
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private:
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U32 createPickMask(S32 pWidth, S32 pHeight);
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void freePickMask();
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LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
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S32 mSaveDiscardLevel;
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U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
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