llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.

This commit is contained in:
Shyotl
2016-04-11 02:51:08 -05:00
parent d40256fb31
commit be5d2f20bc
1280 changed files with 2354 additions and 10692 deletions

View File

@@ -2204,26 +2204,10 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
}
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
{
if(!mNeedsAlphaAndPickMask)
{
return ;
}
delete [] mPickMask;
mPickMask = NULL;
mPickMaskWidth = mPickMaskHeight = 0;
if (mFormatType != GL_UNSIGNED_BYTE ||
mFormatPrimary != GL_RGBA)
{
//cannot generate a pick mask for this texture
return;
}
U32 pick_width = width/2 + 1;
U32 pick_height = height/2 + 1;
U32 pick_width = pWidth/2 + 1;
U32 pick_height = pHeight/2 + 1;
U32 size = pick_width * pick_height;
size = (size + 7) / 8; // pixelcount-to-bits
@@ -2233,6 +2217,44 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
memset(mPickMask, 0, sizeof(U8) * size);
return size;
}
//----------------------------------------------------------------------------
void LLImageGL::freePickMask()
{
// pickmask validity depends on old image size, delete it
if (mPickMask != NULL)
{
delete [] mPickMask;
}
mPickMask = NULL;
mPickMaskWidth = mPickMaskHeight = 0;
}
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
if(!mNeedsAlphaAndPickMask)
{
return ;
}
freePickMask();
if (mFormatType != GL_UNSIGNED_BYTE ||
mFormatPrimary != GL_RGBA)
{
//cannot generate a pick mask for this texture
return;
}
#ifdef SHOW_ASSERT
const U32 pickSize = createPickMask(width, height);
#else // SHOW_ASSERT
createPickMask(width, height);
#endif // SHOW_ASSERT
U32 pick_bit = 0;
for (S32 y = 0; y < height; y += 2)
@@ -2245,7 +2267,7 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
U32 pick_idx = pick_bit/8;
U32 pick_offset = pick_bit%8;
llassert(pick_idx < size);
llassert(pick_idx < pickSize);
mPickMask[pick_idx] |= 1 << pick_offset;
}