llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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@@ -30,7 +30,7 @@
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#include "llcoord.h"
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#include "llfontregistry.h"
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#include "lltexture.h"
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#include "llimagegl.h"
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#include "llpointer.h"
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#include "llrect.h"
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#include "v2math.h"
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@@ -152,7 +152,7 @@ public:
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void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const;
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void removeEmbeddedChar( llwchar wc ) const;
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static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector<std::string>& xui_paths, bool create_gl_textures = true);
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static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);
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// Load sans-serif, sans-serif-small, etc.
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// Slow, requires multiple seconds to load fonts.
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