llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.

This commit is contained in:
Shyotl
2016-04-11 02:51:08 -05:00
parent d40256fb31
commit be5d2f20bc
1280 changed files with 2354 additions and 10692 deletions

View File

@@ -30,7 +30,7 @@
#include "llcoord.h"
#include "llfontregistry.h"
#include "lltexture.h"
#include "llimagegl.h"
#include "llpointer.h"
#include "llrect.h"
#include "v2math.h"
@@ -152,7 +152,7 @@ public:
void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const;
void removeEmbeddedChar( llwchar wc ) const;
static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector<std::string>& xui_paths, bool create_gl_textures = true);
static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);
// Load sans-serif, sans-serif-small, etc.
// Slow, requires multiple seconds to load fonts.