This commit is contained in:
Inusaito Sayori
2013-12-04 14:05:46 -05:00
324 changed files with 14401 additions and 1349 deletions

View File

@@ -84,7 +84,6 @@ F32 llfont_round_y(F32 y)
}
LLFontGL::LLFontGL()
: LLFontFreetype()
{
clearEmbeddedChars();
}
@@ -96,66 +95,22 @@ LLFontGL::~LLFontGL()
void LLFontGL::reset()
{
if (!mIsFallback)
{
// This is the head of the list - need to rebuild ourself and all fallbacks.
loadFace(mName,mPointSize,sVertDPI,sHorizDPI,mFontBitmapCachep->getNumComponents(),mIsFallback);
if (mFallbackFontp==NULL)
{
llwarns << "LLFontGL::reset(), no fallback fonts present" << llendl;
}
else
{
for (LLFontList::iterator it = mFallbackFontp->begin();
it != mFallbackFontp->end();
++it)
{
(*it)->reset();
}
}
}
resetBitmapCache();
mFontFreetype->reset(sVertDPI, sHorizDPI);
}
bool findOrCreateFont(LLFontGL*& fontp, const LLFontDescriptor& desc)
{
// Don't delete existing fonts, if any, here, because they've
// already been deleted by LLFontRegistry::clear()
fontp = LLFontGL::getFont(desc);
return (fontp != NULL);
}
void LLFontGL::destroyGL()
{
mFontBitmapCachep->destroyGL();
mFontFreetype->destroyGL();
}
BOOL LLFontGL::loadFace(const std::string& filename, const F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback)
{
if (!LLFontFreetype::loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback))
if(mFontFreetype == reinterpret_cast<LLFontFreetype*>(NULL))
{
return FALSE;
}
return TRUE;
}
BOOL LLFontGL::addChar(const llwchar wch) const
{
if (!LLFontFreetype::addChar(wch))
{
return FALSE;
mFontFreetype = new LLFontFreetype;
}
stop_glerror();
LLFontGlyphInfo *glyph_info = getGlyphInfo(wch);
U32 bitmap_num = glyph_info->mBitmapNum;
LLImageGL *image_gl = mFontBitmapCachep->getImageGL(bitmap_num);
LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(bitmap_num);
image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight());
return TRUE;
return mFontFreetype->loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback);
}
static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts");
@@ -195,7 +150,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
return wstr.length() ;
}
if (wstr.empty())
if (wstr.empty() || !max_pixels)
{
return 0;
}
@@ -255,13 +210,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
switch (valign)
{
case TOP:
cur_y -= llceil(mAscender);
cur_y -= llceil(mFontFreetype->getAscenderHeight());
break;
case BOTTOM:
cur_y += llceil(mDescender);
cur_y += llceil(mFontFreetype->getDescenderHeight());
break;
case VCENTER:
cur_y -= llceil((llceil(mAscender) - llceil(mDescender))/2.f);
cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f);
break;
case BASELINE:
// Baseline, do nothing.
@@ -289,7 +244,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
F32 start_x = (F32)llround(cur_x);
const LLFontBitmapCache* font_bitmap_cache = mFontBitmapCachep;
const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();
@@ -311,10 +266,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
const LLFontGlyphInfo* next_glyph = NULL;
// Remember last-used texture to avoid unnecesssary bind calls.
LLImageGL *last_bound_texture = NULL;
const S32 GLYPH_BATCH_SIZE = 30;
static LL_ALIGN_16(LLVector4a vertices[GLYPH_BATCH_SIZE * 4]);
static LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
static LLColor4U colors[GLYPH_BATCH_SIZE * 4];
LLColor4U text_color(color);
S32 bitmap_num = -1;
S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -343,19 +305,31 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
if (last_bound_texture != ext_image)
{
gGL.getTexUnit(0)->bind(ext_image);
last_bound_texture = ext_image;
}
gGL.getTexUnit(0)->bind(ext_image);
// snap origin to whole screen pixel
const F32 ext_x = (F32)llround(cur_render_x + (EXT_X_BEARING * sScaleX));
const F32 ext_y = (F32)llround(cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight));
const F32 ext_y = (F32)llround(cur_render_y + (EXT_Y_BEARING * sScaleY + mFontFreetype->getAscenderHeight() - mFontFreetype->getLineHeight()));
LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
drawGlyph(screen_rect, uv_rect, LLColor4::white, style, shadow, drop_shadow_strength);
if (glyph_count > 0)
{
gGL.begin(LLRender::QUADS);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
}
gGL.end();
glyph_count = 0;
}
renderQuad(vertices, uvs, colors, screen_rect, uv_rect, LLColor4U::white, 0);
//No batching here. It will never happen.
gGL.begin(LLRender::QUADS);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, 4);
}
gGL.end();
if (!label.empty())
{
@@ -364,13 +338,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
/*llfloor*/(ext_x / sScaleX) + ext_image->getWidth() + EXT_X_BEARING - sCurOrigin.mX,
/*llfloor*/(cur_render_y / sScaleY) - sCurOrigin.mY,
color,
halign, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL,
halign, BASELINE, UNDERLINE, NO_SHADOW, S32_MAX, S32_MAX, NULL,
TRUE );
gGL.popMatrix();
}
gGL.color4fv(color.mV);
chars_drawn++;
cur_x += ext_advance;
if (((i + 1) < length) && wstr[i+1])
@@ -381,23 +353,36 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
else
{
if (!hasGlyph(wch))
const LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
addChar(wch);
fgi = mFontFreetype->getGlyphInfo(wch);
}
const LLFontGlyphInfo* fgi= getGlyphInfo(wch);
if (!fgi)
{
llerrs << "Missing Glyph Info" << llendl;
break;
}
// Per-glyph bitmap texture.
LLImageGL *image_gl = mFontBitmapCachep->getImageGL(fgi->mBitmapNum);
if (last_bound_texture != image_gl)
S32 next_bitmap_num = fgi->mBitmapNum;
if (next_bitmap_num != bitmap_num)
{
gGL.getTexUnit(0)->bind(image_gl);
last_bound_texture = image_gl;
// Actually draw the queued glyphs before switching their texture;
// otherwise the queued glyphs will be taken from wrong textures.
if (glyph_count > 0)
{
gGL.begin(LLRender::QUADS);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
}
gGL.end();
glyph_count = 0;
}
bitmap_num = next_bitmap_num;
LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
gGL.getTexUnit(0)->bind(font_image);
}
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
@@ -412,13 +397,24 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing),
// snap glyph origin to whole screen pixel
LLRectf screen_rect((F32)llround(cur_render_x + (F32)fgi->mXBearing),
(F32)llround(cur_render_y + (F32)fgi->mYBearing),
(F32)llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
(F32)llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
drawGlyph(screen_rect, uv_rect, color, style, shadow, drop_shadow_strength);
if (glyph_count >= GLYPH_BATCH_SIZE)
{
gGL.begin(LLRender::QUADS);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
}
gGL.end();
glyph_count = 0;
}
drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -428,11 +424,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (next_char && (next_char < LAST_CHARACTER))
{
// Kern this puppy.
if (!hasGlyph(next_char))
{
addChar(next_char);
}
cur_x += getXKerning(wch, next_char);
next_glyph = mFontFreetype->getGlyphInfo(next_char);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
@@ -447,6 +440,16 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
if(glyph_count)
{
gGL.begin(LLRender::QUADS);
{
gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
}
gGL.end();
}
if (right_x)
{
*right_x = (cur_x - origin.mV[VX]) / sScaleX;
@@ -454,7 +457,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (style & UNDERLINE)
{
F32 descender = (F32)llfloor(mDescender);
F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight());
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::LINES);
@@ -507,6 +510,22 @@ S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE);
}
// font metrics - override for LLFontFreetype that returns units of virtual pixels
F32 LLFontGL::getAscenderHeight() const
{
return mFontFreetype->getAscenderHeight() / sScaleY;
}
F32 LLFontGL::getDescenderHeight() const
{
return mFontFreetype->getDescenderHeight() / sScaleY;
}
F32 LLFontGL::getLineHeight() const
{
return (F32)llround(mFontFreetype->getLineHeight() / sScaleY);
}
S32 LLFontGL::getWidth(const std::string& utf8text) const
{
LLWString wtext = utf8str_to_wstring(utf8text);
@@ -553,13 +572,13 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
F32 cur_x = 0;
const S32 max_index = begin_offset + max_chars;
for (S32 i = begin_offset; i < max_index; i++)
const LLFontGlyphInfo* next_glyph = NULL;
F32 width_padding = 0.f;
for (S32 i = begin_offset; i < max_index && wchars[i] != 0; i++)
{
const llwchar wch = wchars[i];
if (wch == 0)
{
break; // done
}
const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
if (ext_data)
{
@@ -573,7 +592,23 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
}
else
{
cur_x += getXAdvance(wch);
const LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
}
F32 advance = mFontFreetype->getXAdvance(fgi);
// for the last character we want to measure the greater of its width and xadvance values
// so keep track of the difference between these values for the each character we measure
// so we can fix things up at the end
width_padding = llmax( 0.f, // always use positive padding amount
width_padding - advance, // previous padding left over after advance of current character
(F32)(fgi->mWidth + fgi->mXBearing) - advance); // difference between width of this character and advance to next character
cur_x += advance;
llwchar next_char = wchars[i+1];
if (((i + 1) < begin_offset + max_chars)
@@ -581,13 +616,17 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, const S32 begin_offset, const S
&& (next_char < LAST_CHARACTER))
{
// Kern this puppy.
cur_x += getXKerning(wch, next_char);
next_glyph = mFontFreetype->getGlyphInfo(next_char);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
cur_x = (F32)llround(cur_x);
}
// Round after kerning.
cur_x = (F32)llround(cur_x);
}
// add in extra pixels for last character's width past its xadvance
cur_x += width_padding;
return cur_x / sScaleX;
}
@@ -616,7 +655,11 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
S32 start_of_last_word = 0;
BOOL in_word = FALSE;
F32 scaled_max_pixels = (F32)llceil(max_pixels * sScaleX);
// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
F32 scaled_max_pixels = max_pixels * sScaleX;
F32 width_padding = 0.f;
LLFontGlyphInfo* next_glyph = NULL;
S32 i;
for (i=0; (i < max_chars); i++)
@@ -677,9 +720,22 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
}
}
cur_x += getXAdvance(wch);
if (scaled_max_pixels < cur_x)
LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
}
// account for glyphs that run beyond the starting point for the next glyphs
width_padding = llmax( 0.f, // always use positive padding amount
width_padding - fgi->mXAdvance, // previous padding left over after advance of current character
(F32)(fgi->mWidth + fgi->mXBearing) - fgi->mXAdvance); // difference between width of this character and advance to next character
cur_x += fgi->mXAdvance;
// clip if current character runs past scaled_max_pixels (using width_padding)
if (scaled_max_pixels < cur_x + width_padding)
{
clip = TRUE;
break;
@@ -688,7 +744,8 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
if (((i+1) < max_chars) && wchars[i+1])
{
// Kern this puppy.
cur_x += getXKerning(wch, wchars[i+1]);
next_glyph = mFontFreetype->getGlyphInfo(wchars[i+1]);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
}
// Round after kerning.
@@ -743,14 +800,29 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
llwchar wch = wchars[i];
const embedded_data_t* ext_data = getEmbeddedCharData(wch);
F32 char_width = ext_data ? getEmbeddedCharAdvance(ext_data) : getXAdvance(wch);
F32 width = 0;
if(ext_data)
{
width = getEmbeddedCharAdvance(ext_data);
}
else
{
const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch);
if( scaled_max_pixels < (total_width + char_width) )
// last character uses character width, since the whole character needs to be visible
// other characters just use advance
width = (i == start)
? (F32)(fgi->mWidth + fgi->mXBearing) // use actual width for last character
: fgi->mXAdvance; // use advance for all other characters
}
if( scaled_max_pixels < (total_width + width) )
{
break;
}
total_width += char_width;
total_width += width;
drawable_chars++;
if( max_chars >= 0 && drawable_chars >= max_chars )
@@ -761,14 +833,24 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
if ( i > 0 )
{
// kerning
total_width += ext_data ? (EXT_KERNING * sScaleX) : getXKerning(wchars[i-1], wch);
total_width += ext_data ? (EXT_KERNING * sScaleX) : mFontFreetype->getXKerning(wchars[i-1], wch);
}
// Round after kerning.
total_width = llround(total_width);
total_width = (F32)llround(total_width);
}
return start_pos - drawable_chars;
if (drawable_chars == 0)
{
return start_pos; // just draw last character
}
else
{
// if only 1 character is drawable, we want to return start_pos as the first character to draw
// if 2 are drawable, return start_pos and character before start_pos, etc.
return start_pos + 1 - drawable_chars;
}
}
@@ -780,7 +862,6 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, const S32 begin_offset,
}
F32 cur_x = 0;
S32 pos = 0;
target_x *= sScaleX;
@@ -788,94 +869,77 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, const S32 begin_offset,
const S32 max_index = begin_offset + llmin(S32_MAX - begin_offset, max_chars);
F32 scaled_max_pixels = max_pixels * sScaleX;
const LLFontGlyphInfo* next_glyph = NULL;
for (S32 i = begin_offset; (i < max_index); i++)
S32 pos;
for (pos = begin_offset; pos < max_index; pos++)
{
llwchar wch = wchars[i];
llwchar wch = wchars[pos];
if (!wch)
{
break; // done
}
const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
if (ext_data)
const LLFontGlyphInfo* glyph = next_glyph;
next_glyph = NULL;
if(!glyph && !ext_data)
{
F32 ext_advance = getEmbeddedCharAdvance(ext_data);
glyph = mFontFreetype->getGlyphInfo(wch);
}
F32 char_width = ext_data ? getEmbeddedCharAdvance(ext_data) : mFontFreetype->getXAdvance(glyph);
if (round)
{
// Note: if the mouse is on the left half of the character, the pick is to the character's left
// If it's on the right half, the pick is to the right.
if (target_x < cur_x + ext_advance/2)
{
break;
}
}
else
{
if (target_x < cur_x + ext_advance)
{
break;
}
}
if (scaled_max_pixels < cur_x + ext_advance)
if (round)
{
// Note: if the mouse is on the left half of the character, the pick is to the character's left
// If it's on the right half, the pick is to the right.
if (target_x < cur_x + char_width*0.5f)
{
break;
}
}
else if (target_x < cur_x + char_width)
{
break;
}
pos++;
cur_x += ext_advance;
if (scaled_max_pixels < cur_x + char_width)
{
break;
}
if (((i + 1) < max_index)
&& (wchars[(i + 1)]))
cur_x += char_width;
if (((pos + 1) < max_index)
&& (wchars[(pos + 1)]))
{
if(ext_data)
{
cur_x += EXT_KERNING * sScaleX;
}
// Round after kerning.
cur_x = (F32)llfloor(cur_x + 0.5f);
else
{
next_glyph = mFontFreetype->getGlyphInfo(wchars[pos + 1]);
cur_x += mFontFreetype->getXKerning(glyph, next_glyph);
}
}
else
{
F32 char_width = getXAdvance(wch);
if (round)
{
// Note: if the mouse is on the left half of the character, the pick is to the character's left
// If it's on the right half, the pick is to the right.
if (target_x < cur_x + char_width*0.5f)
{
break;
}
}
else if (target_x < cur_x + char_width)
{
break;
}
if (scaled_max_pixels < cur_x + char_width)
{
break;
}
pos++;
cur_x += char_width;
if (((i + 1) < max_index)
&& (wchars[(i + 1)]))
{
llwchar next_char = wchars[i + 1];
// Kern this puppy.
cur_x += getXKerning(wch, next_char);
}
// Round after kerning.
cur_x = (F32)llround(cur_x);
}
// Round after kerning.
cur_x = (F32)llround(cur_x);
}
return pos;
return llmin(max_chars, pos - begin_offset);
}
const LLFontDescriptor& LLFontGL::getFontDesc() const
{
return mFontDescriptor;
}
const LLFontGL::embedded_data_t* LLFontGL::getEmbeddedCharData(const llwchar wch) const
{
@@ -1041,9 +1105,11 @@ std::string LLFontGL::getStringFromStyle(U8 style)
}
return style_string;
}
// static
std::string LLFontGL::nameFromFont(const LLFontGL* fontp)
{
return fontp->getFontDesc().getName();
return fontp->mFontDescriptor.getName();
}
@@ -1269,95 +1335,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
void LLFontGL::renderQuad(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mRight),
llfont_round_y(screen_rect.mTop));
S32 index = 0;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
llfont_round_y(screen_rect.mTop));
vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
llfont_round_y(screen_rect.mBottom));
vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
llfont_round_y(screen_rect.mBottom));
vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f);
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
gGL.begin(LLRender::QUADS);
//FIXME: bold and drop shadow are mutually exclusive only for convenience
//Allow both when we need them.
if (style & BOLD)
{
//FIXME: bold and drop shadow are mutually exclusive only for convenience
//Allow both when we need them.
if (style & BOLD)
for (S32 pass = 0; pass < 2; pass++)
{
gGL.color4fv(color.mV);
for (S32 pass = 0; pass < 2; pass++)
{
LLRectf screen_rect_offset = screen_rect;
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW_SOFT)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
gGL.color4fv(shadow_color.mV);
for (S32 pass = 0; pass < 5; pass++)
{
LLRectf screen_rect_offset = screen_rect;
switch(pass)
{
case 0:
screen_rect_offset.translate(-1.f, -1.f);
break;
case 1:
screen_rect_offset.translate(1.f, -1.f);
break;
case 2:
screen_rect_offset.translate(1.f, 1.f);
break;
case 3:
screen_rect_offset.translate(-1.f, 1.f);
break;
case 4:
screen_rect_offset.translate(0, -2.f);
break;
}
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else if (shadow == DROP_SHADOW)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
gGL.color4fv(shadow_color.mV);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(screen_rect_shadow, uv_rect, slant_offset);
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else // normal rendering
{
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
}
gGL.end();
else if (shadow == DROP_SHADOW_SOFT)
{
LLColor4U shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
for (S32 pass = 0; pass < 5; pass++)
{
LLRectf screen_rect_offset = screen_rect;
switch(pass)
{
case 0:
screen_rect_offset.translate(-1.f, -1.f);
break;
case 1:
screen_rect_offset.translate(1.f, -1.f);
break;
case 2:
screen_rect_offset.translate(1.f, 1.f);
break;
case 3:
screen_rect_offset.translate(-1.f, 1.f);
break;
case 4:
screen_rect_offset.translate(0, -2.f);
break;
}
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
glyph_count++;
}
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW)
{
LLColor4U shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
glyph_count++;
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else // normal rendering
{
renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
}