Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

This commit is contained in:
Latif Khalifa
2013-10-28 22:22:29 +01:00
57 changed files with 1224 additions and 510 deletions

View File

@@ -48,6 +48,7 @@ void main()
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = .0;
frag_color = color;
}

View File

@@ -0,0 +1,67 @@
/**
* @file debugF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
uniform sampler2D depthMap;
uniform float delta;
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
VARYING vec2 tc3;
VARYING vec2 tc4;
VARYING vec2 tc5;
VARYING vec2 tc6;
VARYING vec2 tc7;
VARYING vec2 tc8;
void main()
{
vec4 depth1 =
vec4(texture2D(depthMap, tc0).r,
texture2D(depthMap, tc1).r,
texture2D(depthMap, tc2).r,
texture2D(depthMap, tc3).r);
vec4 depth2 =
vec4(texture2D(depthMap, tc4).r,
texture2D(depthMap, tc5).r,
texture2D(depthMap, tc6).r,
texture2D(depthMap, tc7).r);
depth1 = min(depth1, depth2);
float depth = min(depth1.x, depth1.y);
depth = min(depth, depth1.z);
depth = min(depth, depth1.w);
depth = min(depth, texture2D(depthMap, tc8).r);
gl_FragDepth = depth;
}

View File

@@ -0,0 +1,69 @@
/**
* @file debugF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
uniform float delta;
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
VARYING vec2 tc3;
VARYING vec2 tc4;
VARYING vec2 tc5;
VARYING vec2 tc6;
VARYING vec2 tc7;
VARYING vec2 tc8;
void main()
{
vec4 depth1 =
vec4(texture2DRect(depthMap, tc0).r,
texture2DRect(depthMap, tc1).r,
texture2DRect(depthMap, tc2).r,
texture2DRect(depthMap, tc3).r);
vec4 depth2 =
vec4(texture2DRect(depthMap, tc4).r,
texture2DRect(depthMap, tc5).r,
texture2DRect(depthMap, tc6).r,
texture2DRect(depthMap, tc7).r);
depth1 = min(depth1, depth2);
float depth = min(depth1.x, depth1.y);
depth = min(depth, depth1.z);
depth = min(depth, depth1.w);
depth = min(depth, texture2DRect(depthMap, tc8).r);
gl_FragDepth = depth;
}

View File

@@ -0,0 +1,59 @@
/**
* @file debugV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
uniform vec2 screen_res;
uniform vec2 delta;
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
VARYING vec2 tc3;
VARYING vec2 tc4;
VARYING vec2 tc5;
VARYING vec2 tc6;
VARYING vec2 tc7;
VARYING vec2 tc8;
void main()
{
gl_Position = vec4(position, 1.0);
vec2 tc = (position.xy*0.5+0.5)*screen_res;
tc0 = tc+vec2(-delta.x,-delta.y);
tc1 = tc+vec2(0,-delta.y);
tc2 = tc+vec2(delta.x,-delta.y);
tc3 = tc+vec2(-delta.x,0);
tc4 = tc+vec2(0,0);
tc5 = tc+vec2(delta.x,0);
tc6 = tc+vec2(-delta.x,delta.y);
tc7 = tc+vec2(0,delta.y);
tc8 = tc+vec2(delta.x,delta.y);
}

View File

@@ -50,7 +50,7 @@ void fullbright_shiny_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 0.0;
frag_color = color;
}

View File

@@ -51,7 +51,7 @@ void fullbright_shiny_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 0.0;
frag_color = color;
}

View File

@@ -48,7 +48,7 @@ void fullbright_shiny_lighting_water()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 1.0;
frag_color = applyWaterFog(color);
}

View File

@@ -49,7 +49,7 @@ void fullbright_shiny_lighting_water()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 0.0;
frag_color = applyWaterFog(color);
}

View File

@@ -32,7 +32,7 @@ out vec4 frag_color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec4 diffuseLookup(vec2 texcoord);
/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);

View File

@@ -50,7 +50,7 @@ void shiny_lighting()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 1.0;
frag_color = color;
}

View File

@@ -51,7 +51,7 @@ void shiny_lighting()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 1.0;
frag_color = color;
}

View File

@@ -47,7 +47,7 @@ void shiny_lighting_water()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
color.rgb = atmosLighting(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 1.0;
frag_color = applyWaterFog(color);
}

View File

@@ -48,7 +48,7 @@ void shiny_lighting_water()
color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
color.rgb = atmosLighting(color.rgb);
color.a = max(color.a, vertex_color.a);
color.a = 1.0;
frag_color = applyWaterFog(color);
}

View File

@@ -48,11 +48,9 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
vertex_color = emissive;
calcAtmospherics(pos.xyz);
vertex_color = emissive;
gl_Position = projection_matrix*vec4(pos, 1.0);
}