Server occlusion prep.
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@@ -1062,8 +1062,8 @@ U32 LLVOSurfacePatch::getPartitionType() const
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return LLViewerRegion::PARTITION_TERRAIN;
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}
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LLTerrainPartition::LLTerrainPartition()
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: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB)
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LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
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: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp)
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{
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mOcclusionEnabled = FALSE;
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mInfiniteFarClip = TRUE;
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