Server occlusion prep.

This commit is contained in:
Shyotl
2016-01-18 17:31:35 -08:00
parent 25fbeb2080
commit bd26be78a9
13 changed files with 115 additions and 83 deletions

View File

@@ -821,9 +821,10 @@ void LLSpatialGroup::destroyGL(bool keep_occlusion)
//==============================================
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage, LLViewerRegion* regionp)
: mRenderByGroup(render_by_group), mBridge(NULL)
{
mRegionp = regionp;
mPartitionType = LLViewerRegion::PARTITION_NONE;
mVertexDataMask = data_mask;
mBufferUsage = buffer_usage;