Apply a lil alchemy blackmagic
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@@ -796,9 +796,6 @@ static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVect
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// Texture transforms are done about the center of the face.
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st.setAdd(tex_coord, trans);
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// Handle rotation
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LLVector4a rot_st;
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// <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
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LLVector4a s0;
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s0.splat(st, 0);
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@@ -873,7 +870,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
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//VECTORIZE THIS
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LLMatrix4a mat_vert = mat_vert_in;
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LLVector4a new_extents[2];
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llassert(less_than_max_mag(face.mExtents[0]));
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llassert(less_than_max_mag(face.mExtents[1]));
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