Revert LLs recent VBO alterations, as they aren't proving to be all that great..
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@@ -2332,10 +2332,10 @@ void LLPipeline::updateGL()
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LLGLUpdate::sGLQ.pop_front();
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}
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{ //seed VBO Pools
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/*{ //seed VBO Pools
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LLFastTimer t(FTM_SEED_VBO_POOLS);
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LLVertexBuffer::seedPools();
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}
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}*/
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}
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void LLPipeline::rebuildPriorityGroups()
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