Added local assets floater, start work on a way to re-request inventory skeleton and meat from the server

This commit is contained in:
Hazim Gazov
2010-06-20 04:24:53 +00:00
parent d8d0799837
commit bb8b4bda87
12 changed files with 698 additions and 4 deletions

View File

@@ -234,6 +234,7 @@
#include "llfloatermessagelog.h"
#include "llfloatermessagebuilder.h"
#include "llao.h"
#include "llfloatervfs.h"
#include "llfloaterexportregion.h"
// </edit>
@@ -402,6 +403,7 @@ void handle_reopen_with_hex_editor(void*);
void handle_open_message_log(void*);
void handle_open_message_builder(void*);
void handle_edit_ao(void*);
void handle_local_assets(void*);
// </edit>
BOOL is_inventory_visible( void* user_data );
@@ -752,6 +754,9 @@ void init_client_menu(LLMenuGL* menu)
sub->append(new LLMenuItemCallGL( "Message Log", &handle_open_message_log, NULL));
sub->append(new LLMenuItemCallGL( "Message Builder", &handle_open_message_builder, NULL));
sub->append(new LLMenuItemCallGL( "Local Assets...",
&handle_local_assets, NULL));
sub->append(new LLMenuItemCheckGL( "Enable AO",
&menu_toggle_control,
@@ -3084,6 +3089,11 @@ void handle_edit_ao(void*)
LLFloaterAO::show();
}
void handle_local_assets(void*)
{
LLFloaterVFS::show();
}
void handle_close_all_notifications(void*)
{
LLView::child_list_t child_list(*(gNotifyBoxView->getChildList()));