LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now.
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indra/llwindow/llwindowcallbacks.h
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91
indra/llwindow/llwindowcallbacks.h
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/**
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* @file llwindowcallbacks.h
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* @brief OS event callback class
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLWINDOWCALLBACKS_H
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#define LLWINDOWCALLBACKS_H
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class LLCoordGL;
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class LLWindow;
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class LLWindowCallbacks
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{
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public:
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virtual ~LLWindowCallbacks() {}
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virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
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virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask);
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virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
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virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask);
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virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual void handleMouseLeave(LLWindow *window);
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// return TRUE to allow window to close, which will then cause handleQuit to be called
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virtual BOOL handleCloseRequest(LLWindow *window);
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// window is about to be destroyed, clean up your business
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virtual void handleQuit(LLWindow *window);
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virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual BOOL handleActivate(LLWindow *window, BOOL activated);
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virtual BOOL handleActivateApp(LLWindow *window, BOOL activating);
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virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
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virtual void handleScrollWheel(LLWindow *window, S32 clicks);
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virtual void handleResize(LLWindow *window, S32 width, S32 height);
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virtual void handleFocus(LLWindow *window);
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virtual void handleFocusLost(LLWindow *window);
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virtual void handleMenuSelect(LLWindow *window, S32 menu_item);
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virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
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virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button
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virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while
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virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while
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virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
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virtual BOOL handleTimerEvent(LLWindow *window);
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virtual BOOL handleDeviceChange(LLWindow *window);
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enum DragNDropAction {
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DNDA_START_TRACKING = 0,// Start tracking an incoming drag
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DNDA_TRACK, // User is dragging an incoming drag around the window
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DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window)
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DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event)
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};
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enum DragNDropResult {
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DND_NONE = 0, // No drop allowed
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DND_MOVE, // Drop accepted would result in a "move" operation
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DND_COPY, // Drop accepted would result in a "copy" operation
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DND_LINK // Drop accepted would result in a "link" operation
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};
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virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data);
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virtual void handlePingWatchdog(LLWindow *window, const char * msg);
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virtual void handlePauseWatchdog(LLWindow *window);
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virtual void handleResumeWatchdog(LLWindow *window);
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};
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#endif
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