meta7 LightShare

This commit is contained in:
Siana Gearz
2011-03-26 16:47:16 +01:00
parent 18b10638be
commit ba9bd7d41e
8 changed files with 328 additions and 15 deletions

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@@ -512,6 +512,43 @@ TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouc
TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid.
TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid.
WL_WATER_COLOR Windlight Water Colour
WL_WATER_FOG_DENSITY_EXPONENT Windlight Water Fog Density Exponent
WL_UNDERWATER_FOG_MODIFIER Windlight Underwater Fog Modifier
WL_REFLECTION_WAVELET_SCALE Windlight Reflection Wavelet Scale
WL_FRESNEL_SCALE Windlight Fresnel Scale
WL_FRESNEL_OFFSET Windlight Fresnel Offset
WL_REFRACT_SCALE_ABOVE Windlight Refract Scale Above
WL_REFRACT_SCALE_BELOW Windlight Refract Scale Below
WL_BLUR_MULTIPLIER Windlight Blur Multiplier
WL_BIG_WAVE_DIRECTION Windlight Big Wave Direction
WL_LITTLE_WAVE_DIRECTION Windlight Little Wave Direction
WL_NORMAL_MAP_TEXTURE Windlight Normal Map Texture
WL_HORIZON Windlight Horizon Colour
WL_HAZE_HORIZON Windlight Haze Horizon
WL_BLUE_DENSITY Windlight Blue Density
WL_HAZE_DENSITY Windlight Haze Density
WL_DENSITY_MULTIPLIER Windlight Density Multiplier
WL_DISTANCE_MULTIPLIER Windlight Distance Multiplier
WL_MAX_ALTITUDE Windlight Max Altitude
WL_SUN_MOON_COLOR Windlight Sun/Moon Colour
WL_AMBIENT Windlight Ambient Colour
WL_EAST_ANGLE Windlight Sun/Position East
WL_SUN_GLOW_FOCUS Windlight Sun Glow Focus
WL_SUN_GLOW_SIZE Windlight Sun Glow Size
WL_SCENE_GAMMA Windlight Scene Gamma
WL_STAR_BRIGHTNESS Windlight Star Brightness
WL_CLOUD_COLOR Windlight Cloud Colour
WL_CLOUD_XY_DENSITY Windlight Cloud X/Y/Density
WL_CLOUD_COVERAGE Windlight Cloud Coverage
WL_CLOUD_SCALE Windlight Cloud Scale
WL_CLOUD_DETAIL_XY_DENSITY Windlight Cloud Detail X/Y/Density
WL_CLOUD_SCROLL_X Windlight Cloud Scroll X
WL_CLOUD_SCROLL_Y Windlight Cloud Scroll Y
WL_CLOUD_SCROLL_Y_LOCK Windlight Cloud Scroll Y Lock
WL_CLOUD_SCROLL_X_LOCK Windlight Cloud Scroll X Lock
WL_DRAW_CLASSIC_CLOUDS Windlight Draw Classic Clouds
# string constants
[word .1, .3, .5]
NULL_KEY Indicates an empty key

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@@ -9,6 +9,19 @@
<string>settings_rlv.xml</string>
</array>
<key>UseServersideWindlightSettings</key>
<map>
<key>Comment</key>
<string>Whether or not to use Windlight settings presented by the server.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FloaterLocalbitmapbrowserRect</key>
<map>
<key>Comment</key>

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@@ -41,7 +41,8 @@
#include "llcombobox.h"
#include "llcolorswatch.h"
#include "llwlanimator.h"
#include "llviewergenericmessage.h"
#include "meta7windlight.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
@@ -87,6 +88,7 @@ void LLFloaterEnvSettings::initCallbacks(void)
// WL Top
childSetAction("EnvAdvancedSkyButton", onOpenAdvancedSky, NULL);
childSetAction("EnvAdvancedWaterButton", onOpenAdvancedWater, NULL);
childSetAction("EnvSubmitWindlight", onSubmitWindlight, NULL);
childSetAction("EnvUseEstateTimeButton", onUseEstateTime, NULL);
childSetAction("EnvSettingsHelpButton", onClickHelp, this);
}
@@ -284,6 +286,20 @@ void LLFloaterEnvSettings::onOpenAdvancedWater(void* userData)
LLFloaterWater::show();
}
void LLFloaterEnvSettings::onSubmitWindlight(void* userData)
{
Meta7WindlightPacket * wl = new Meta7WindlightPacket();
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
wl->reflectionWaveletScale.X = param_mgr->mNormalScale.mX;
wl->reflectionWaveletScale.Y = param_mgr->mNormalScale.mY;
wl->reflectionWaveletScale.Z = param_mgr->mNormalScale.mZ;
std::vector<std::string> strings;
strings.push_back((char*)wl);
send_generic_message("Windlight", strings);
}
void LLFloaterEnvSettings::onUseEstateTime(void* userData)
{

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@@ -78,6 +78,9 @@ public:
/// open the advanced water settings menu
static void onOpenAdvancedWater(void* userData);
/// submit windlight settings to the estate
static void onSubmitWindlight(void* userData);
/// sync time with the server
static void onUseEstateTime(void* userData);

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@@ -34,13 +34,16 @@
#include "llviewerprecompiledheaders.h"
#include "llviewergenericmessage.h"
#include "meta7windlight.h"
#include "lldispatcher.h"
#include "lluuid.h"
#include "message.h"
#include "llagent.h"
#include "llwaterparamset.h"
#include "llwaterparammanager.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "lluuid.h"
LLDispatcher gGenericDispatcher;
@@ -82,20 +85,121 @@ void process_generic_message(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
if (agent_id != gAgent.getID())
std::string method;
msg->getStringFast(_PREHASH_MethodData, _PREHASH_Method, method);
//This needs to be handled by a dispatcher really, but I'm not sure where is the best place to put it
if (method == "Windlight")
{
//Meta7 WindLight packet
//We are delivering with an agentID of NULL_KEY so as to be
//friendly and not trigger a warning for unsupporting clients.
S32 count = msg->getNumberOfBlocksFast(_PREHASH_ParamList);
for (S32 i = 0; i < count; ++i)
{
// our param is binary data)
S32 size = msg->getSizeFast(_PREHASH_ParamList, i, _PREHASH_Parameter);
if (size >= 0)
{
char buf[250];
msg->getBinaryDataFast(
_PREHASH_ParamList, _PREHASH_Parameter,
buf, size, i, 249);
Meta7WindlightPacket* wl = (Meta7WindlightPacket*)buf;
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
LLWaterParamSet & param_set = param_mgr->mCurParams;
param_set.set("waterFogColor", wl->waterColor.red / 256.f, wl->waterColor.green / 256.f, wl->waterColor.blue / 256.f);
param_set.set("waterFogDensity", pow(2.0f, wl->waterFogDensityExponent));
param_set.set("underWaterFogMod", wl->underwaterFogModifier);
param_set.set("normScale", wl->reflectionWaveletScale.X,wl->reflectionWaveletScale.Y,wl->reflectionWaveletScale.Z);
param_set.set("fresnelScale", wl->fresnelScale);
param_set.set("fresnelOffset", wl->fresnelOffset);
param_set.set("scaleAbove", wl->refractScaleAbove);
param_set.set("scaleBelow", wl->refractScaleBelow);
param_set.set("blurMultiplier", wl->blurMultiplier);
param_set.set("wave1Dir", wl->littleWaveDirection.X, wl->littleWaveDirection.Y);
param_set.set("wave2Dir", wl->bigWaveDirection.X, wl->bigWaveDirection.Y);
LLUUID normalMapTexture;
std::string out = llformat(
"%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
(U8)(wl->normalMapTexture[0]),
(U8)(wl->normalMapTexture[1]),
(U8)(wl->normalMapTexture[2]),
(U8)(wl->normalMapTexture[3]),
(U8)(wl->normalMapTexture[4]),
(U8)(wl->normalMapTexture[5]),
(U8)(wl->normalMapTexture[6]),
(U8)(wl->normalMapTexture[7]),
(U8)(wl->normalMapTexture[8]),
(U8)(wl->normalMapTexture[9]),
(U8)(wl->normalMapTexture[10]),
(U8)(wl->normalMapTexture[11]),
(U8)(wl->normalMapTexture[12]),
(U8)(wl->normalMapTexture[13]),
(U8)(wl->normalMapTexture[14]),
(U8)(wl->normalMapTexture[15]));
normalMapTexture.set(out);
param_mgr->setParamSet( "Meta7CurrentRegion", param_set);
param_mgr->setNormalMapID(normalMapTexture);
LLWLParamManager * wl_param_mgr = LLWLParamManager::instance();
LLWLParamSet & wl_param_set = wl_param_mgr->mCurParams;
wl_param_set.setSunAngle(F_TWO_PI * wl->sunMoonPosiiton);
wl_param_set.setEastAngle(F_TWO_PI * wl->eastAngle);
wl_param_set.set("sunlight_color", wl->sunMoonColor.red * 3.0f, wl->sunMoonColor.green * 3.0f, wl->sunMoonColor.blue * 3.0f, wl->sunMoonColor.alpha * 3.0f);
wl_param_set.set("ambient", wl->ambient.red * 3.0f, wl->ambient.green * 3.0f, wl->ambient.blue * 3.0f, wl->ambient.alpha * 3.0f);
wl_param_set.set("blue_horizon", wl->horizon.red * 2.0f, wl->horizon.green *2.0f, wl->horizon.blue * 2.0f, wl->horizon.alpha * 2.0f);
wl_param_set.set("blue_density", wl->blueDensity.red * 2.0f, wl->blueDensity.green * 2.0f, wl->blueDensity.blue * 2.0f, wl->blueDensity.alpha * 2.0f);
wl_param_set.set("haze_horizon", wl->hazeHorizon, wl->hazeHorizon, wl->hazeHorizon, 1.f);
wl_param_set.set("haze_density", wl->hazeDensity, wl->hazeDensity, wl->hazeDensity, 1.f);
wl_param_set.set("cloud_shadow", wl->cloudCoverage, wl->cloudCoverage, wl->cloudCoverage, wl->cloudCoverage);
wl_param_set.set("density_multiplier", wl->densityMultiplier / 1000.0f);
wl_param_set.set("distance_multiplier", wl->distanceMultiplier, wl->distanceMultiplier, wl->distanceMultiplier, wl->distanceMultiplier);
wl_param_set.set("max_y",(F32)wl->maxAltitude);
wl_param_set.set("cloud_color", wl->cloudColor.red, wl->cloudColor.green, wl->cloudColor.blue, wl->cloudColor.alpha);
wl_param_set.set("cloud_pos_density1", wl->cloudXYDensity.X, wl->cloudXYDensity.Y, wl->cloudXYDensity.Z);
wl_param_set.set("cloud_pos_density2", wl->cloudDetailXYDensity.X, wl->cloudDetailXYDensity.Y, wl->cloudDetailXYDensity.Z);
wl_param_set.set("cloud_scale", wl->cloudScale, 0.f, 0.f, 1.f);
wl_param_set.set("gamma", wl->sceneGamma, wl->sceneGamma, wl->sceneGamma, 0.0f);
wl_param_set.set("glow",(2 - wl->sunGlowSize) * 20 , 0.f, -wl->sunGlowFocus * 5);
wl_param_set.setCloudScrollX(wl->cloudScrollX + 10.0f);
wl_param_set.setCloudScrollY(wl->cloudScrollY + 10.0f);
wl_param_set.setEnableCloudScrollX(!wl->cloudScrollXLock);
wl_param_set.setEnableCloudScrollY(!wl->cloudScrollYLock);
wl_param_set.setStarBrightness(wl->starBrightness);
wl_param_mgr->removeParamSet("Meta7-CurrentRegion",true);
wl_param_mgr->addParamSet( "Meta7-CurrentRegion", wl_param_set);
wl_param_mgr->savePreset( "Meta7-CurrentRegion");
LLWLParamManager::instance()->mAnimator.mIsRunning = false;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
wl_param_mgr->loadPreset( "Meta7-CurrentRegion",true);
}
}
}
else if (agent_id != gAgent.getID())
{
llwarns << "GenericMessage for wrong agent" << llendl;
return;
}
std::string request;
LLUUID invoice;
LLDispatcher::sparam_t strings;
LLDispatcher::unpackMessage(msg, request, invoice, strings);
if(!gGenericDispatcher.dispatch(request, invoice, strings))
else
{
llwarns << "GenericMessage " << request << " failed to dispatch"
<< llendl;
std::string request;
LLUUID invoice;
LLDispatcher::sparam_t strings;
LLDispatcher::unpackMessage(msg, request, invoice, strings);
if(!gGenericDispatcher.dispatch(request, invoice, strings))
{
llwarns << "GenericMessage " << request << " failed to dispatch"
<< llendl;
}
}
}

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@@ -30,7 +30,7 @@
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "lluuid.h"
#ifndef LLVIEWERGENERICMESSAGE_H
#define LLVIEWERGENERICMESSAGE_H

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@@ -160,6 +160,9 @@
#include "hippofloaterxml.h"
#include "llversionviewer.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include <boost/tokenizer.hpp>
#if LL_WINDOWS // For Windows specific error handler
@@ -3663,6 +3666,12 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
gCacheName->setUpstream(sim);
*/
//Reset the windlight profile to default
LLWLParamManager::instance()->mAnimator.mIsRunning = false;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
LLWLParamManager::instance()->loadPreset("Default", true);
LLWaterParamManager::instance()->loadPreset("Default",true);
// now, use the circuit info to tell simulator about us!
LL_INFOS("Messaging") << "process_teleport_finish() Enabling "
<< sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL;

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@@ -0,0 +1,131 @@
/**
* @file lightshare.cpp
* @brief Handler for Meta7 Lightshare (region-side Windlight settings).
*
* Copyright (c) 2010, Tom Meta / Meta7 Project
*
* The source code in this file ("Source Code") is provided to you
* under the terms of the GNU General Public License, version 2.0
* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
* this distribution, or online at
* http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef META7WINDLIGHT_H
#define META7WINDLIGHT_H
#include "linden_common.h"
struct M7Color3{
M7Color3(){};
M7Color3(F32 pRed, F32 pGreen, F32 pBlue)
{
red=pRed;
green=pGreen;
blue=pBlue;
}
F32 red;
F32 green;
F32 blue;
};
struct M7Vector3 {
M7Vector3(){}
M7Vector3(F32 pX, F32 pY, F32 pZ)
{
X=pX;
Y=pY;
Z=pZ;
}
F32 X;
F32 Y;
F32 Z;
};
struct M7Vector2{
M7Vector2(){}
M7Vector2(F32 pX, F32 pY)
{
X=pX;
Y=pY;
}
F32 X;
F32 Y;
};
struct M7Color4 {
M7Color4(){}
M7Color4(F32 pRed, F32 pGreen, F32 pBlue, F32 pAlpha)
{
red=pRed;
green=pGreen;
blue=pBlue;
alpha=pAlpha;
}
F32 red;
F32 green;
F32 blue;
F32 alpha;
};
struct Meta7WindlightPacket {
Meta7WindlightPacket(){}
M7Color3 waterColor;
F32 waterFogDensityExponent;
F32 underwaterFogModifier;
M7Vector3 reflectionWaveletScale;
F32 fresnelScale;
F32 fresnelOffset;
F32 refractScaleAbove;
F32 refractScaleBelow;
F32 blurMultiplier;
M7Vector2 littleWaveDirection;
M7Vector2 bigWaveDirection;
unsigned char normalMapTexture[16];
M7Color4 horizon;
F32 hazeHorizon;
M7Color4 blueDensity;
F32 hazeDensity;
F32 densityMultiplier;
F32 distanceMultiplier;
M7Color4 sunMoonColor;
F32 sunMoonPosiiton;
M7Color4 ambient;
F32 eastAngle;
F32 sunGlowFocus;
F32 sunGlowSize;
F32 sceneGamma;
F32 starBrightness;
M7Color4 cloudColor;
M7Vector3 cloudXYDensity;
F32 cloudCoverage;
F32 cloudScale;
M7Vector3 cloudDetailXYDensity;
F32 cloudScrollX;
F32 cloudScrollY;
unsigned short maxAltitude;
char cloudScrollXLock;
char cloudScrollYLock;
char drawClassicClouds;
};
#endif