Avoid needless second pass on non-glow particles.
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@@ -716,7 +716,8 @@ void LLVOPartGroup::getGeometry(S32 idx,
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*colorsp++ = color;
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*colorsp++ = color;
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//if (pglow.mV[3] || part.mGlow.mV[3])
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//Only add emissive attributes if glowing (doing it for all particles is INCREDIBLY inefficient as it leads to a second, slower, render pass.)
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if (pglow.mV[3] > F_ALMOST_ZERO || part.mGlow.mV[3] > F_ALMOST_ZERO)
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{ //only write glow if it is not zero
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*emissivep++ = pglow;
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*emissivep++ = pglow;
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