And suddeny the texture index attrib(for batching) is now an integer! (Changing switch to an if block on nividia hardware seems like the real solution to pink textures... not the index datatype)
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@@ -23,9 +23,9 @@
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* $/LicenseInfo$
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*/
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ATTRIBUTE ivec4 texture_index;
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ATTRIBUTE int texture_index;
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VARYING_FLAT ivec4 vary_texture_index;
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VARYING_FLAT int vary_texture_index;
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void passTextureIndex()
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{
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