Catch up with viewer-beta. Primarily sim transition alterations to reduce frame hitching, and some optimization in LLViewerObjectList (std::set -> std::vector and and some allocation tweakage).
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@@ -142,6 +142,8 @@ void check_stack_depth(S32 stack_depth)
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//#define DEBUG_INDICES
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#endif
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bool gShiftFrame = false;
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const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f;
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const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f;
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const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
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@@ -543,6 +545,7 @@ void LLPipeline::cleanup()
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mInitialized = FALSE;
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mDeferredVB = NULL;
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mCubeVB = NULL;
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}
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//============================================================================
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