Catch up with viewer-beta. Primarily sim transition alterations to reduce frame hitching, and some optimization in LLViewerObjectList (std::set -> std::vector and and some allocation tweakage).
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@@ -207,6 +207,7 @@ static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests
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static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds
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extern BOOL gDebugClicks;
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extern bool gShiftFrame;
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// function prototypes
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bool check_offer_throttle(const std::string& from_name, bool check_only);
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@@ -4208,6 +4209,7 @@ void process_avatar_init_complete(LLMessageSystem* msg, void**)
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void process_agent_movement_complete(LLMessageSystem* msg, void**)
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{
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gShiftFrame = true;
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gAgentMovementCompleted = true;
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LLUUID agent_id;
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