V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out.
This commit is contained in:
@@ -277,6 +277,7 @@ private:
|
||||
/*virtual*/ LLImageGL* getGLTexture() const ;
|
||||
virtual void switchToCachedImage();
|
||||
|
||||
static bool isMemoryForTextureLow() ;
|
||||
protected:
|
||||
LLUUID mID;
|
||||
S32 mBoostLevel; // enum describing priority level
|
||||
@@ -340,6 +341,7 @@ public:
|
||||
//static BOOL sUseTextureAtlas ;
|
||||
|
||||
static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects.
|
||||
static LLPointer<LLViewerTexture> sBlackImagep; // Texture to show NOTHING (pure black)
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user