RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater.
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@@ -366,19 +366,31 @@ public:
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DOUBLETAP_SLIDERIGHT
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};
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void setAlwaysRun() { mbAlwaysRun = true; }
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void clearAlwaysRun() { mbAlwaysRun = false; }
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void setRunning() { mbRunning = true; }
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void clearRunning() { mbRunning = false; }
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void sendWalkRun(bool running);
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// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
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void setAlwaysRun();
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void setTempRun();
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void clearAlwaysRun();
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void clearTempRun();
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void sendWalkRun();
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bool getTempRun() { return mbTempRun; }
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bool getRunning() const { return (mbAlwaysRun) || (mbTempRun); }
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// [/RLVa:KB]
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// void setAlwaysRun() { mbAlwaysRun = true; }
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// void clearAlwaysRun() { mbAlwaysRun = false; }
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// void setRunning() { mbRunning = true; }
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// void clearRunning() { mbRunning = false; }
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// void sendWalkRun(bool running);
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bool getAlwaysRun() const { return mbAlwaysRun; }
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bool getRunning() const { return mbRunning; }
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// bool getRunning() const { return mbRunning; }
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public:
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LLFrameTimer mDoubleTapRunTimer;
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EDoubleTapRunMode mDoubleTapRunMode;
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private:
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bool mbAlwaysRun; // Should the avatar run by default rather than walk?
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bool mbRunning; // Is the avatar trying to run right now?
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// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
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bool mbTempRun;
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// [/RLVa:KB]
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// bool mbRunning; // Is the avatar trying to run right now?
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bool mbTeleportKeepsLookAt; // Try to keep look-at after teleport is complete
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//--------------------------------------------------------------------
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@@ -605,6 +617,14 @@ private:
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** **
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*******************************************************************************/
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// Build
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public:
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bool canEditParcel() const { return mCanEditParcel; }
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private:
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bool mCanEditParcel;
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static void parcelChangedCallback();
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/********************************************************************************
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** **
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** ACCESS
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