Streamlined writes to bus external memory
This commit is contained in:
@@ -873,7 +873,7 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const
|
||||
{
|
||||
if (sRenderingSkinned)
|
||||
{
|
||||
U8* base = useVBOs() ? NULL : mMappedData;
|
||||
volatile U8* base = useVBOs() ? NULL : mMappedData;
|
||||
|
||||
glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0));
|
||||
glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
|
||||
|
||||
Reference in New Issue
Block a user