[UI] Make graphics preferences Object LOD value limit agree with QuickPrefs limit

This commit is contained in:
Router Gray
2019-12-02 18:03:42 -06:00
parent cdb316834a
commit b34bafc348

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@@ -85,7 +85,7 @@
<slider bottom_delta="-18" control_name="RenderGlowResolutionPow" visibility_control="RenderCustomSettings" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
<text bottom_delta="4" height="12" left="444" visibility_control="RenderCustomSettings" name="PostProcessText">Low</text>
<text bottom_delta="-25" height="12" left="215" visibility_control="RenderCustomSettings" name="MeshDetailText">Level of Detail:</text>
<slider bottom_delta="-22" control_name="RenderVolumeLODFactor" visibility_control="RenderCustomSettings" height="16" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-22" control_name="RenderVolumeLODFactor" visibility_control="RenderCustomSettings" height="16" increment="0.09375" label=" Objects:" label_width="79" max_val="4" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderFlexTimeFactor" visibility_control="RenderCustomSettings" height="16" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTreeLODFactor" visibility_control="RenderCustomSettings" height="16" increment="0.125" label=" Trees:" label_width="79" max_val="2" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderAvatarLODFactor" visibility_control="RenderCustomSettings" height="16" increment="0.125" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>