-Screwed around with SSE2.
-Added ReleaseSSE2 as a build target. -LL_VECTORIZE is silly and breaks things... -Small little tweaks. I have not tested if the cmake alterations work under linux and darwin. Hollar if broken.
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@@ -219,6 +219,18 @@ LLFloaterAbout::LLFloaterAbout()
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support.append( (const char*) glGetString(GL_VERSION) );
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support.append("\n");
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std::string sse_ver = "None";
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#if _M_IX86_FP > 0 //Windows
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sse_ver = llformat("SSE%i", _M_IX86_FP );
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#elif defined(__SSE2__) //GCC
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sse_ver = "SSE2";
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#elif defined(__SSE__) //GCC
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sse_ver = "SSE";
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#endif
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support.append("SSE Version: ");
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support.append(sse_ver);
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support.append("\n");
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support.append("\n");
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support.append("libcurl Version: ");
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