Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -266,12 +266,6 @@ public:
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// Returns 'true' iff the media data for this object is in flight
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bool isMediaDataBeingFetched() const;
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// Returns the "last fetched" media version, or -1 if not fetched yet
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S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
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void addMDCImpl() { ++mMDCImplCount; }
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void removeMDCImpl() { --mMDCImplCount; }
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S32 getMDCImplCount() { return mMDCImplCount; }
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//rigged volume update (for raycasting)
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