Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -58,11 +58,15 @@
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewerobject.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "llhudrender.h"
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#include "llworld.h"
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#include "v2math.h"
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#include "llvoavatar.h"
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#if MESH_ENABLED
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#include "llmeshrepository.h"
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#endif //MESH_ENABLED
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const F32 MAX_MANIP_SELECT_DISTANCE_SQUARED = 11.f * 11.f;
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@@ -96,10 +100,7 @@ F32 get_default_max_prim_scale(bool is_flora)
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// a bit of a hack, but if it's foilage, we don't want to use the
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// new larger scale which would result in giant trees and grass
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#if MESH_ENABLED
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if (gSavedSettings.getBOOL("MeshEnabled") &&
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gAgent.getRegion() &&
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!gAgent.getRegion()->getCapability("GetMesh").empty() &&
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!gAgent.getRegion()->getCapability("ObjectAdd").empty() &&
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if (gMeshRepo.meshRezEnabled() &&
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!is_flora)
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{
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return DEFAULT_MAX_PRIM_SCALE;
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