Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.

This commit is contained in:
Shyotl
2011-07-30 20:30:07 -05:00
parent c081efa460
commit b258b71e07
51 changed files with 3264 additions and 1451 deletions

View File

@@ -0,0 +1,18 @@
/**
* @file avatarShadowF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#version 120
uniform sampler2D diffuseMap;
void main()
{
//gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
gl_FragColor = vec4(1,1,1,1);
}