Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -152,6 +152,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
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return FALSE;
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}
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}
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#if MESH_ENABLED
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if (features->hasObjectSkinning)
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{
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if (!shader->attachObject("avatar/objectSkinV.glsl"))
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{
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return FALSE;
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}
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}
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#endif //MESH_ENABLED
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///////////////////////////////////////
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// Attach Fragment Shader Features Next
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