Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.

This commit is contained in:
Shyotl
2011-07-30 20:30:07 -05:00
parent c081efa460
commit b258b71e07
51 changed files with 3264 additions and 1451 deletions

View File

@@ -152,6 +152,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
#if MESH_ENABLED
if (features->hasObjectSkinning)
{
if (!shader->attachObject("avatar/objectSkinV.glsl"))
{
return FALSE;
}
}
#endif //MESH_ENABLED
///////////////////////////////////////
// Attach Fragment Shader Features Next