Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -63,6 +63,9 @@ LLShaderFeatures::LLShaderFeatures()
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: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
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hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false),
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hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
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#if MESH_ENABLED
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, hasObjectSkinning(false)
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#endif //MESH_ENABLED
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{
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}
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