Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -109,6 +109,10 @@ public:
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PARAMS_LIGHT = 0x20,
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PARAMS_SCULPT = 0x30,
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PARAMS_LIGHT_IMAGE = 0x40,
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#if MESH_ENABLED
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PARAMS_RESERVED = 0x50, // Used on server-side
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PARAMS_MESH = 0x60,
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#endif MESH_ENABLED
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};
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public:
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