Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
This commit is contained in:
@@ -184,7 +184,7 @@ public:
|
||||
void waitOnPending();
|
||||
void printQueueStats();
|
||||
|
||||
S32 getPending();
|
||||
virtual S32 getPending();
|
||||
bool getThreaded() { return mThreaded ? true : false; }
|
||||
|
||||
// Request accessors
|
||||
@@ -202,6 +202,7 @@ public:
|
||||
|
||||
protected:
|
||||
BOOL mThreaded; // if false, run on main thread and do updates during update()
|
||||
BOOL mStarted; // required when mThreaded is false to call startThread() from update()
|
||||
LLAtomic32<BOOL> mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
|
||||
|
||||
typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;
|
||||
|
||||
Reference in New Issue
Block a user