Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.

This commit is contained in:
Shyotl
2011-07-30 20:30:07 -05:00
parent c081efa460
commit b258b71e07
51 changed files with 3264 additions and 1451 deletions

View File

@@ -184,7 +184,7 @@ public:
void waitOnPending();
void printQueueStats();
S32 getPending();
virtual S32 getPending();
bool getThreaded() { return mThreaded ? true : false; }
// Request accessors
@@ -202,6 +202,7 @@ public:
protected:
BOOL mThreaded; // if false, run on main thread and do updates during update()
BOOL mStarted; // required when mThreaded is false to call startThread() from update()
LLAtomic32<BOOL> mIdleThread; // request queue is empty (or we are quitting) and the thread is idle
typedef std::set<QueuedRequest*, queued_request_less> request_queue_t;