Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
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@@ -72,7 +72,12 @@ public:
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FTM_UPDATE_GRASS,
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FTM_UPDATE_TREE,
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FTM_UPDATE_AVATAR,
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#if MESH_ENABLED
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FTM_UPDATE_RIGGED_VOLUME,
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FTM_SKIN_RIGGED,
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FTM_RIGGED_OCTREE,
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#endif //MESH_ENABLED
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// common render components
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FTM_SHADOW_GEOMETRY,
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FTM_SHADOW_RENDER,
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@@ -131,6 +136,12 @@ public:
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FTM_STATESORT,
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FTM_STATESORT_DRAWABLE,
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FTM_STATESORT_POSTSORT,
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#if MESH_ENABLED
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FTM_MESH_UPDATE,
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FTM_MESH_LOCK1,
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FTM_MESH_LOCK2,
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FTM_LOAD_MESH_LOD,
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#endif //MESH_ENABLED
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FTM_REBUILD_VBO,
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FTM_REBUILD_VOLUME_VB,
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FTM_REBUILD_BRIDGE_VB,
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